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Post by draxi on Feb 1, 2010 21:04:04 GMT -5
Lo guys! I've been fooling around in Radiant, trying to make another duel map which I would love to play myself.. It isn't that easy, so I had to start from scratch for like 9-10 times.. But anyways, after many attempts, I came up with this... Test it out and tell me what you think! - DOWNLOAD -
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Post by peeweerota on Feb 2, 2010 13:12:55 GMT -5
I love it! There are a few things that duelers are going to dislike. First, it's very dark. Second, it is very easy to get caught on the small lights going up the lift which kill you quickly. Lastly, there is only one way to the top level. I think that you can remedy all of these by adding a playerclip brush by the lights, adding a teleporter or a ladder to the top near the Railgun, and adding more lights. I can see this being an absolute blast in deathmatch. I would love to try it out in duel as well. I really recommend making some changes to those things first. Barring those 3 things, this thing is freaking sweet!
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Post by draxi on Feb 2, 2010 13:40:21 GMT -5
There was actually a ladder at the RG once.. I thought it was kinda to easy to get up there, so I removed it. But I guess you're right, it should be there.. And yeh, I forgot to clip those light by the elevator, glad you told me! =P I'll add some more light into, and fix those other things and I'll be back here oh btw, I can't decide if I should make a hallway from the backroom, and to the yellow armour.. Any thoughts?
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Post by peeweerota on Feb 2, 2010 21:10:44 GMT -5
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X7[Q2C]
Clan Q2C
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Quake II[x=x7a]
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Post by X7[Q2C] on Feb 2, 2010 23:03:32 GMT -5
beta-1 beta-2 beta-1 beta-2 beta-1 beta-2 errortrigger_multiple ["sounds" "4"] there is no 4 sounds "0) Beep Beep" "1) Secret" "2) Large Switch" "3) Silent" only need to set the sounds if there is a message { "model" "*1" "target" "t1" "sounds" "4" "wait" "1" "classname" "trigger_multiple" } map need some Ambient sounds looks good X7
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Post by draxi on Feb 3, 2010 3:03:15 GMT -5
Heh, you really find the spots don't you ? I will fix that trigger, add some sounds, and I guess it'll be good to go Edit: Updated the map!
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X7[Q2C]
Clan Q2C
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Quake II[x=x7a]
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Post by X7[Q2C] on Feb 3, 2010 20:07:10 GMT -5
Looking X7
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X7[Q2C]
Clan Q2C
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Quake II[x=x7a]
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Post by X7[Q2C] on Feb 3, 2010 20:30:09 GMT -5
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Derimok
Quake 2 Mapping Club
Posts: 198
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Post by Derimok on Feb 4, 2010 1:15:30 GMT -5
Nice map once again. I've got a few minor things worth mentioning.
Near the sshotgun area it seems a little crowded with the blue light brushes, dunno... just feels like there's a few too many.
In the water area near chaingun, having something like a jacket armor in the middle of the water would make that area be used more? Or is it just being used as a trap, when the opponent hears them missing the jump across the water?
With this map release it felt less like a jump map and more like a dm/duel map. Keep at it, your doing a great job so far.
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Post by peeweerota on Feb 4, 2010 5:51:45 GMT -5
Very cool indeed!
If this is the final version I'll post it on Tastyspleen and try to get it in for this weeks or next weeks koth.
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X7[Q2C]
Clan Q2C
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Quake II[x=x7a]
Posts: 1,429
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Post by X7[Q2C] on Feb 4, 2010 7:01:21 GMT -5
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Post by draxi on Feb 4, 2010 11:00:41 GMT -5
Ok, I've fixed those lights, and deleted some of those blue-texture-lights over the SSG.. And added a Jacket in the water.. I added that room just so you can get chain without being seen from the yellow armour stairs.. But yeah, I thought it was too easy to sneak around it and get the chain, that why I added the water Oh well, it's compiling now.. Hope it'll be the final version!
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Post by peeweerota on Feb 4, 2010 12:16:06 GMT -5
YAY! I approve All we need now are some jump demos showing off some jumps that look possible but I can't quite pull off. The ones I see are: - RG to upper ledge without using ladder. - Crates to upper ledge - Rocket to Red Armor ledge off of side ramps. I've seen similar jumps at similar hieghts so I assume that these are there intentionally.
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Post by peeweerota on Feb 4, 2010 12:36:29 GMT -5
I found 2 others that I managed, although one required a rocket jump.
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Post by peeweerota on Feb 4, 2010 12:36:46 GMT -5
I found 2 others that I managed, although one required a rocket jump.
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