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Post by Wixen1 [Q2C] on Sept 22, 2010 1:53:10 GMT -5
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Post by peeweerota on Sept 22, 2010 19:43:07 GMT -5
This map makes me think of the movie Big where Tom Hanks raises his hand in a meeting and says "I Don't Get It."
I honestly don't know what there is not to get but I didn't. It looks nice, the movement is nice, the item placement is well done, it supports plenty of players, and spirit was even nice enough to let us able to rocket jump into some of the upper details... but something about it didn't seem great.
It gets high scores because it is certainly a professional map, and it's certainly got some good gameplay, but it seems like it was designed to win and not designed to play.
Maybe I'm being too harsh. Regardless, Spirit's other entry was absolutely flipping amazing so that makes up for any negativity that I bring here.
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Post by tehSandwich on Sept 22, 2010 21:52:05 GMT -5
It looks great, it flows great but the layout is rather confusing and the ominous evil/junkie dealer voice gets annoying fast.
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spirit
Quake 2 Mapping Club  
maps.rcmd.org
Posts: 509
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Post by spirit on Sept 23, 2010 3:38:41 GMT -5
Hehe, it wasn't made to win. I actually had the layout in my head before I thought about the contest. But it was intentionally made to be different from my other maps. They all look similar and have a certaín common style. Of course I like that stlye, but with this one, I wanted to take a break from it. This is reflected in both the layout and lighting/texturing.
(You can do s_ambient 0 or something like that if you hate my voice, hehe.)
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