|
Post by Wixen1 [Q2C] on Sept 22, 2010 1:58:33 GMT -5
|
|
|
Post by peeweerota on Sept 22, 2010 19:50:43 GMT -5
This map was soo cool. However, the guidlines of the contest don't allow for judging these kinds of maps properly.
The spinning blade hallways were soo... BAD ASS! It really needed some playtesting though. I urge friar to use this Sunday's splatter fest as a chance to take notes and release a version 2 of this. Maybe one with the gears as the central room, 2 larger normal style rooms on either side, and 2 more hallways made of the spinning blade rooms to connect them.
|
|
reflex
ShotGun Guard
 
Posts: 47
|
Post by reflex on Sept 23, 2010 11:07:15 GMT -5
The blades rock! With JUST the right sound, totally makes them even more badass. I dunno how gameplay will be, doesnt allow for too much.
|
|
|
Post by thehappyfriar on Sept 23, 2010 20:22:52 GMT -5
I'm not that really good @ making MP maps. I much prefer to do something single player. 
|
|
spirit
Quake 2 Mapping Club  
maps.rcmd.org
Posts: 509
|
Post by spirit on Sept 27, 2010 15:40:28 GMT -5
The rotating stuff looks pretty cool but the YA/RL room with the swinging stuff just ain't worth the risk imo. The red room (last screenie) reminded me of Doom3 and I like it, it could use some clipping though because it's hard to guess whether you will fall down or not in many spots. Henneck and me spent the major part of time in the QUAD/RG/GL room (almost all spawn points seem to be in that room or very close by btw) railing each other and waiting for the next QUAD.
|
|
reflex
ShotGun Guard
 
Posts: 47
|
Post by reflex on Sept 27, 2010 22:26:08 GMT -5
I felt guilty on that one with so many rail kills so fast.
Liked railing players that tele'd in over the quad room.
never did go anywhere besides the quad room and the red room in actual gameplay.
|
|
|
Post by thehappyfriar on Sept 28, 2010 21:09:11 GMT -5
the gear room should be made in to a seperate map imho. something larger with more rooms to it.
The red room has a quad+invuln up top but it ends up being to hard to get at with more then 2 players.
All spawns were in the hallways between the center quad trap room & the 4 other rooms.
|
|