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Post by knightmare on Nov 25, 2012 14:12:26 GMT -5
is it just me, or does it not play the videos ? Videos worked fine when I tested it. Do you have them on disk in the baseq2/videos folder, or do you have the CD in the drive with +set cddir X:\install\data where X is your optical drive's letter?
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Post by grieve[Q2C] on Nov 25, 2012 15:01:09 GMT -5
I run win 7 64 Bit, and the videos are in the video folder in baseq2. but this is strange, I made a "fresh" Q2 installation for works and stuff, and 3.24 runs there, no problems with the videos. the "big" installation is somewhat overcrowded with sourceports, patches, mods etc. maybe this is causing a conflict somewhere ?
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Post by knightmare on Nov 25, 2012 18:13:59 GMT -5
Are there any numbered (pakx.pak, 0-99) files in baseq2 that contain .cin files? Also, try cleaning up your baseq2 folder and running it from a clean mod folder. There's also the possibility of file sytem errors.
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Post by knightmare on Nov 26, 2012 13:32:51 GMT -5
I found out that some of the Q2Pro security fixes cause problems with fast-vised maps, so I removed them. The updated test 2a version is now linked from the first post.
EDIT: make that test 2b now.
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Deleted
Deleted Member
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Post by Deleted on Nov 26, 2012 19:50:39 GMT -5
( version quake2-3.24-win32-test2b.zip ) Everything works great now here!. ( fast compile also 100%. ). Good job!. ThX for Patch!.
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Post by knightmare on Dec 1, 2012 22:33:25 GMT -5
I just fixed a clipping bug with rotating brushes, made screenshots go up to 999, and cleaned up the GL string handling.
I'm now trying to see if I can implement any of my fixes to the software renderer. After that, test3 should be ready. That will be the last test build before I release this.
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Post by knightmare on Dec 7, 2012 2:35:00 GMT -5
My attempts to implement my ref_gl fixes in ref_soft resulted in crashes in the assembly parts of the code, which I'm not able to debug. So ref_soft will be left as-is, aside from the change to the default of cvar sw_mode and the BSP security stuff.
I also sorta fixed the Xatrix hyperblaster guards' hyperblaster bolts having the right impact color. There's a blue blaster impact effect in the client, but it's coded wrong (causes a parse error) in Q2's source (and in most engine mods, too). I fixed this in v3.23, but I don't want to make this Xatrix DLL dependent on that. So I used the ETF rifle impact effect instead. It's only sligtly less blue.
BTW, several of the Xatrix additions were badly coded like this.
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Post by knightmare on Dec 12, 2012 22:12:42 GMT -5
Test build 3 is up. First post updated.
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Post by knightmare on Dec 15, 2012 15:46:13 GMT -5
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Post by Wixen1 [Q2C] on Dec 17, 2012 16:49:50 GMT -5
I think it is cool KM is doing this enormues effort to make our old quake 2 better to map, he should have been appreciated for this, a long time ago. Well, better late than sorry, cheers KM, for a great job well done, happy to see mappers coming back for more.. Keep on truckin.. -W1
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Post by knightmare on Jan 31, 2013 23:17:13 GMT -5
I just updated the test build to add an option to disable non-power-of-2 mipmapped textures, because some drivers screw them up. This problem generally manifests itself as skins turning partially black at medium and long distances away from the player.
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Post by knightmare on Feb 11, 2013 21:51:03 GMT -5
Any additional feedback on this? I'm getting ready to pull the trigger on public release.
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Post by knightmare on Mar 14, 2013 0:27:50 GMT -5
Test build 4 is now ready. I just added refresh rate control and the custom video mode (-1, custom width and height still need to be set from the console) to the video menu. Mouse acceleration disabling has been added to the options menu.
Download link is in the first post.
Unless I get any bug reports, this version will be the public release.
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Post by knightmare on Mar 22, 2013 22:56:34 GMT -5
Thanks! I got those fixes added in. Test build 4a is now linked in the first post.
Also, using code blocks would make those fixes much more readable.
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Post by tempest on Apr 12, 2013 13:51:50 GMT -5
I found out that some of the Q2Pro security fixes cause problems with fast-vised maps, so I removed them. The updated test 2a version is now linked from the first post. What a shame. Well its good to know that the BSP security fixes cause map glitches. This gives me a reason not to use Q2Pro lol.
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