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Post by fraguplenty on Apr 29, 2013 4:45:12 GMT -5
just installed this on netbook with windows 7 and actually noticed a big improvement in performance especially when dynamic lights are shown. On some clients like R1Q2 using R1GL instead of the default opengl renderer when dynamic lights are shown or some particles you will go from about 60 fps to about 2 on the atoms Intel gma 3150.
I hope you make an unofficial patch for kingpin because that game for whatever reason has alot of problems running on the Intel graphics chipsets.
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Post by knightmare on Apr 29, 2013 15:15:49 GMT -5
I would need Kingpin's complete source to do that. I don't think that's been released. Ditto for Soldier of Fortune and SiN.
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Post by fraguplenty on Apr 29, 2013 16:44:25 GMT -5
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Post by knightmare on Apr 29, 2013 19:22:16 GMT -5
I said I need the complete source code, that's just the game DLL source that usually gets included with SDKs. You can only make gameplay changes with that code.
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Post by knightmare on May 13, 2013 20:19:32 GMT -5
v3.24 is a totally vanilla, no-features deal (nothing besides Ogg Vorbis support because the Steam version of Q2 doesn't include an audio CD ISO), so no, I won't be adding that.
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Post by fraguplenty on May 16, 2013 16:16:15 GMT -5
and thats the way it should be think about it like this having kmquake2 gives you alot of added effects like the purty railgun trail better lighting and alot of other stuff but on my netbook kmquake2 can sometimes chug so I prefer to run the vanilla client which runs beautifully but it doesnt have widescreen support.
However Knightmares client fixes vanilla quake 2 just enough for the game to playable on modern system with support for modern hardware like widescreen displays and what not without taking away the expierience of the original Quake 2.
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Post by knightmare on Jan 24, 2014 2:15:55 GMT -5
I was just notified of clipping bugs in single-player maps caused by the Q2Pro BSP security fixes. So I will soon be releasing an updated v3.24 with these removed.
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Post by knightmare on Feb 4, 2014 18:19:54 GMT -5
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Crypt
ShotGun Guard
Posts: 85
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Post by Crypt on Feb 6, 2014 16:27:48 GMT -5
I just wanted to personally say thanks for maintaining this and staying on top of things.
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Post by supertank on Feb 8, 2014 11:30:58 GMT -5
1) How do you think about adding triple buffering in video section ? Because I always play with vsync on and I think it would be convenient for performance.
2) Would be nice to see current time and date above patch version in console , this is useful like R1Q2
3) I want you to add Hard+ difficulty (skill 3) in game difficulty section , because it can only be accessed via console , and that's I must say will be a good point if you add it.
4) 44 kHz and 48 kHz for RTCW v1.42 patch . Are they in there already ? I forgot.
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Post by ac3d on Feb 13, 2014 6:39:21 GMT -5
Hey KM thanks for the Quake 2 engine it's awesome I didn't know you had a forum until now. I've been wanting to ask over the years, would it be possible to put Quake 2's original particle style railgun beam in KMQuake2? or even an option to turn on square/rounded particles, similar to the option found in DarkPlaces, it's one of my favourite effects from Q2 and the straight beam just doesn't look as cool imo
thanks again, keep up the good work!
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Post by knightmare on Feb 16, 2014 8:17:20 GMT -5
The old particle system was completely gutted, so it would take hours of work to put back the old railgun effect. I don't see doing that anytime soon. You're welcome to try yourself, if you want.
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Post by supertank on Feb 16, 2014 8:45:22 GMT -5
1) You should think about adding Triple Buffering , if it is possible of course , for players who use vsync it will be very convenient as for me too, and again if it will cause some performance boost , it should be added then
2) Second significant thing is in adding hard+ skill level (skill 3) at game difficulty menu, because it can be selected only in console and nowhere else , that's kinda unfair, it won't make gameplay worse if you think.
And remember ,NOBODY will be bitching at you , because you did not make any bad things with pure consistency of q2 . You just added some additions which do not affect any aspects of gameplay and the game in total. Purely will remain the same , even with these ones . Just do it man. 3) ZAERO - Energy Transformation map - quake2.exe crash , mod version - gamex86.dll (several times)
Special .dll has to compiled for zaero also , this an objective for next release v3.24f.
could this patch cause some enemy missing (spawning properly) on medium skill ? like administration center 78/81 , pipelune junction 44/45 .
printscreen
s5.hostingkartinok.com/uploads/images/2014/02/aa3f5835463238989c02aace23284d1e.bmp
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Post by supertank on Feb 16, 2014 12:03:08 GMT -5
About Zaero , just figured out what caused crash . I picked up lava key , and after ,with it, went to an energy transformation and on this map were 3 crashes in a row in different places . so , i decied to move to waste combustion instead of energy transformation , and after i grabbed slime key , I placed 2 keys to their podiums and then went to energy . and everything was fine , no crashes . just finished the game.
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Crypt
ShotGun Guard
Posts: 85
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Post by Crypt on Feb 16, 2014 22:43:57 GMT -5
1) You should think about adding Triple Buffering , if it is possible of course , for players who use vsync it will be very convenient as for me too, and again if it will cause some performance boost , it should be added then 2) Second significant thing is in adding hard+ skill level (skill 3) at game difficulty menu, because it can be selected only in console and nowhere else , that's kinda unfair, it won't make gameplay worse if you think. And remember ,NOBODY will be bitching at you , because you did not make any bad things with pure consistency of q2 . You just added some additions which do not affect any aspects of gameplay and the game in total. Purely will remain the same , even with these ones . Just do it man. 3) ZAERO - Energy Transformation map - quake2.exe crash , mod version - gamex86.dll (several times) Special .dll has to compiled for zaero also , this an objective for next release v3.24f. could this patch cause some enemy missing (spawning properly) on medium skill ? like administration center 78/81 , pipelune junction 44/45 . printscreen s5.hostingkartinok.com/uploads/images/2014/02/aa3f5835463238989c02aace23284d1e.bmp Seems like you have a pretty deep interest and a good eye in the whole thing, ever thought of broadening your quake knowledge base and perhaps contributing. Alot of time and work goes in to projects like this, remember we all have a personal life + other projects on the go. Btw I might bitch, I have some purist blood running through my veins, ..you sure your not wanting to play KMQ2. Not trying to come off hard headed on that statement just making a ref to your " And remember ,NOBODY will be bitching at you ...snip" Please don't take/interpret this as an attack on your post, its a worthy post ..just remember bro, once again we all have alot on the go. Also, the more you learn the more we all learn. If you want something done over night for your own personal needs perhaps you can work at it yourself an then share with others what + how you accomplished it. I don't think knightmare has an ego complex or would be offended by anything you manged to "fix" up on your time. Hope nobody feels I spoke out of turn here, I'm kinda bunged up from eating to much movie theater popcorn
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