devilx4
Light Guard
A few maps I have made: https://www.facebook.com/devilx4/media_set?set=a.10151338123133952.478443.62
Posts: 23
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Post by devilx4 on Oct 24, 2012 17:46:07 GMT -5
Hi all, after looking around at the forum and trying out some of the awsome maps posted here, I got an urge to make a map! This is my first deathmatch map ive made/released as I usually map for mods such as Gloom and Vortex. This beta map only has a few textures in it (compared to my usual 30+) but im hoping to create/find some new ones so it doesn't look so bland. Comments and feedback most welcome, thanks! -devilx4
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Oct 25, 2012 8:57:02 GMT -5
Map look little difference on marics maps...nr20 serie, ( compliment ). hmm stuck sometime,s, lights needs clipping or lighting in the wall?. Where is this texture set from?. would like to use this complete set for new map also. i like the upper and lower trim. you can use this trim as help line in your map and make more variation in depth. Regards =============
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j3st3r
Quake 2 Mapping Club
Posts: 99
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Post by j3st3r on Oct 25, 2012 15:32:31 GMT -5
Needs another way to upper level. This would help out flow of the map.
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devilx4
Light Guard
A few maps I have made: https://www.facebook.com/devilx4/media_set?set=a.10151338123133952.478443.62
Posts: 23
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Post by devilx4 on Oct 25, 2012 16:11:15 GMT -5
Map look little difference on marics maps...nr20 serie, ( compliment ). Thanks!hmm stuck sometime,s, lights needs clipping or lighting in the wall?. Yes, next/final version solves this problem.Where is this texture set from?. would like to use this complete set for new map also. Theres not really a set, its just similar colour/type textures. I was going to credit the author on release, but as you ask, I found them here www.art.eonworks.com/index.html The authors name is Dawid Michalczyk.i like the upper and lower trim. you can use this trim as help line in your map and make more variation in depth. Thanks alot for your suggestions!
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devilx4
Light Guard
A few maps I have made: https://www.facebook.com/devilx4/media_set?set=a.10151338123133952.478443.62
Posts: 23
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Post by devilx4 on Mar 18, 2015 9:21:54 GMT -5
Hi all, just found my original .map file that i was working on after these comments. Starting to work on this again, and also starting new maps for the mod QPong (more info soon). If anyone else wants to download this map above and give me ANY feedback (good/bad) you would be helping me alot. Thanks guys.
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jaydolan
Quake 2 Mapping Club
Posts: 161
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Post by jaydolan on Mar 31, 2015 14:43:57 GMT -5
Haha, brilliant necropost!
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devilx4
Light Guard
A few maps I have made: https://www.facebook.com/devilx4/media_set?set=a.10151338123133952.478443.62
Posts: 23
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Post by devilx4 on Apr 1, 2015 18:42:17 GMT -5
Haha, brilliant necropost! Would you have preferred me to start a new topic about the same topic?
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Post by MaRiNe [Q2C] on Apr 1, 2015 18:54:44 GMT -5
I never understood the stigma with necroposting. If there's already a topic made about a subject you want to talk about, why not post in it instead of creating a new one? That way you can still keep all the relevant posts that were made in that topic.
I'll try out your map at some point, Devil. Glad to see that you've started to work on it again.
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Post by cocerello on Apr 2, 2015 4:48:29 GMT -5
There is good necroposting and bad necroposting. Good one is when you provide some useful info to the thread, bad is when what you type is useless, usually of the type, i like it too. This one is defintely of the good type.
The problem, some people hear that necroposting is bad and think that it relates to all the necroposting.
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jaydolan
Quake 2 Mapping Club
Posts: 161
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Post by jaydolan on Apr 2, 2015 7:34:32 GMT -5
My comment was sincere. I had missed this thread when it originally ran its course. When I saw j3st3r's name, I got all excited -- then I saw the timestamps. You got me
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spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
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Post by spirit on Apr 2, 2015 10:54:52 GMT -5
Doesn't look bad at all, you're on the right way here.
My most important suggestion: give it a third height level (above the currently highest one). On that level, add some bridges over the map and stuff like that. Currently, the upper level is only at the "outer borders" of the map. Add connectivity by providing both stairs and faster ways up: a jumppad or 2, maybe a teleporter if needed. This will dramatically improve game play on the map imo.
And you have a ton of items in there already. Do not add new items for the 3rd level, just move the existing ones around. Be sure to have one important item up on the third level.
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