Deleted
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Post by Deleted on Oct 28, 2012 13:58:55 GMT -5
--------------------------------------------------------------- New Maps SoOn!. If everything is as it is and remains until Christmas?!. i ReleAse new mapz on Christmas Eve 2012. (my deadline) Post every few days a Update. screenshotzzz... Margaal20 (199brush limit ) Map ready! --------------------------------------------------------------- Margaal21 ( Map ready! ) Margaal21 Margaal21 ===== ====== ========== 28 Oct Margaal21 beta share with Q2 community. here================================= Thanks for the Feedback J3st3r & Panjoo.. ================================= 17 nov 2012 - Margaal21 repair shadow/ light problems. 27 nov 2012 - Add smoke in m21 ( only available in Kmq2 SP mode ). Margaal21 ===== Update ========== 1 Dec 2012 finish today another map ( After long testing and lighting adjustmentsss ) . Margaal22 ( Map ready! ) =============== Margaal24?? delete screenshot ( m24 just a sketch name, map in progress for next year 2013? ).. --------------------------------------------------------------
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j3st3r
Quake 2 Mapping Club
Posts: 99
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Post by j3st3r on Oct 28, 2012 15:15:56 GMT -5
You should post the betas!
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Deleted
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Post by Deleted on Oct 28, 2012 16:26:23 GMT -5
You should post the betas! GoOd idea.. When I've finished the first beta, I throw them online. For the people who can't wait any longer? please ask, and I'll send private download link.
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j3st3r
Quake 2 Mapping Club
Posts: 99
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Post by j3st3r on Oct 28, 2012 17:19:42 GMT -5
Asking....
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Post by knightmare on Nov 4, 2012 19:03:59 GMT -5
Looks very atmospheric and a bit creepy. Great job on the design. Had a good time with Eraser bots.
About the weapon placement- BFG but no RL?
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Post by Wixen1 [Q2C] on Nov 5, 2012 5:53:12 GMT -5
Very cool map Margaal, love it so far.. -W1
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Deleted
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Post by Deleted on Nov 6, 2012 17:22:22 GMT -5
Looks very atmospheric and a bit creepy. Great job on the design. Had a good time with Eraser bots. About the weapon placement- BFG but no RL? ThX.... Yep Rocket launcher will be in final version Sir.. Very cool map Margaal, love it so far.. -W1 ThX...
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Deleted
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Post by Deleted on Nov 15, 2012 8:18:56 GMT -5
Hello...
Maybe nice idea that we, Q2 mappers who have interest?, make something for Christmas?!, and release maps on Christmas Eve 2012.
screenshots maps, and dowloads can all in this toppic..
........
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Post by st1gmata on Nov 17, 2012 9:11:05 GMT -5
Nice job margaal! beautiful map, as always. i like, what you use 32bit textures this time! it makes maps nicer. keep create maps please. new maps for Christmass it awesome idea. Hope other mapmakers support idea.
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Post by st1gmata on Nov 17, 2012 9:12:52 GMT -5
i will post news about maps event on quake2.com.ru if you, guys, agree it =)
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Post by Wixen1 [Q2C] on Nov 18, 2012 8:24:45 GMT -5
Sure, thanks. -W1
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Post by knightmare on Nov 20, 2012 21:24:01 GMT -5
Are you using SURF_TRANS66 for that wire mesh / grate texture in margaal22?
Using SURF_ALPHATEST would look a lot better. It allows the surface to be lightmapped, and look sharper. This is already supported in KMQuake2, and will be in the v3.24 patch that I will have out soon. This is also very trivial to add to any Q2 engine, requiring a total of 4 lines of code.
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Deleted
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Post by Deleted on Nov 21, 2012 18:55:04 GMT -5
Nice job margaal! beautiful map, as always. i like, what you use 32bit textures this time! it makes maps nicer. keep create maps please. new maps for Christmass it awesome idea. Hope other mapmakers support idea. tHX St1gmata. Hope that i also find time finish m22... ( 3 new maps ). ===== Are you using SURF_TRANS66 for that wire mesh / grate texture in margaal22? Using SURF_ALPHATEST would look a lot better. It allows the surface to be lightmapped, and look sharper. This is already supported in KMQuake2, and will be in the v3.24 patch that I will have out soon. This is also very trivial to add to any Q2 engine. M24 is just a beta sketch... `am very happy with the *.wal result. Quake1 rygel texture ultra pack. Texture flag = Trans66 Already change fence texture sharper one.. ( but still not so happy with it maybe make wooden planks... ). Srry SURF_ALPHATEST..I can't find in Quark. .. Oh other thing... screenshot m24 lava texture is black in Kmq2, strange not??...
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Post by knightmare on Nov 22, 2012 11:59:28 GMT -5
It's a previously unused flag, unmarked in map editors. Here's where it is in Radiant (see Alpha Test Textures): www.markshan.com/knightmare/editing.htmIf you get a black warp surface in KMQ2, do a vid_restart. The vertex lighting sometimes screws up in v0.20.
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tmg
Quake 2 Mapping Club
Posts: 266
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Post by tmg on Nov 23, 2012 15:09:19 GMT -5
holy crap dude you're getting sooo good at mapping! You've come such a long way great work mate! I haven't touched Quake 2 in so long, life is so busy these days. Man, awesome work
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