Deleted
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Post by Deleted on Apr 12, 2013 16:35:37 GMT -5
Hi all, I thought I'd try an open beta of this map, the more feedback the merrier. Thanks to the people that have made some suggestions already. The spawn pads have been temporarily raised, but will be sunk into the ground in the final version. Here's a link: growlsden.com/growlis_beta.zipRegards, GrOWL
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Post by grieve[Q2C] on Apr 15, 2013 4:51:15 GMT -5
looks really great, good usage of the texture set & cool architecture. lot's of atmosphere, interesting layout ... keep on the good work.
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Panzer
Quake 2 Mapping Club
Posts: 177
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Post by Panzer on Apr 16, 2013 3:09:20 GMT -5
Beautiful map bro! What texture pack are you using? I love that cold steel look!
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Deleted
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Post by Deleted on Apr 17, 2013 2:40:41 GMT -5
Thanks for the replies,
Its a texture set from Lunaran which some people have used in q2 over the years. There's 32bit textures, so I'll be including these in the final version as well.
It may be a while before the map is fully released, as some very helpful people are testing the gameplay & item layout etc.
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Deleted
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Post by Deleted on Apr 18, 2013 16:46:57 GMT -5
Architecture is very nice.... mapping style is strong..
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Panzer
Quake 2 Mapping Club
Posts: 177
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Post by Panzer on Apr 28, 2013 22:59:12 GMT -5
I've been playing through this with the sorry Bots, but it's a pretty solid map. It might need a few more sound files, but layout, item placement and spawn locations seem to be top notch. I would just bury the spawn points 1 unit under the floors so they aren't visible and maybe use a custom texture/different floor texture to mark their location. Those things are godawful ugly and I wish they could just patch the game to eliminate seeing the spawn pads! I was wondering why I liked the look of the level so much...it might have something to do with Sven's "Ain't Dead Yet" mapping competition sometime around 2000 or 2001 (waaaay back...I know). The winning map used textures similar to the Lunaran set and was a very cold feeling deathmatch map for about a 4 player load. The mapping competition set a limit of 600 brushes and this one stood head and shoulders above the rest. I can't remember the name of it, but it certainly inspired me during my mapping days, especially with the minimalistic textures and simple geometry.
Anyway, I don't think the map needs much and it seems to be a final product as is. The addition of more sound files is a personal choice for me since the rest of the map seems rock solid. You definitely got a hit here! Good luck with the final build and distribution...hope it sees a lot of play time!
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Deleted
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Post by Deleted on May 1, 2013 7:26:59 GMT -5
Thanks for the feedback Panzer.
I'm definitely sinking those spawn pads into the floor, they were only there to show anyone testing the gameplay where they were placed. I've added in a few more sounds too and removed that rather annoying looped world sound.
It's a bit of a shame I didn't contribute / release any maps years ago when the Quake 2 scene was really buzzing, people like you, Jester & Maric inspired me somewhat with their maps.
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Panzer
Quake 2 Mapping Club
Posts: 177
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Post by Panzer on May 1, 2013 12:43:11 GMT -5
Thanks for the feedback Panzer. I'm definitely sinking those spawn pads into the floor, they were only there to show anyone testing the gameplay where they were placed. I've added in a few more sounds too and removed that rather annoying looped world sound. It's a bit of a shame I didn't contribute / release any maps years ago when the Quake 2 scene was really buzzing, people like you, Jester & Maric inspired me somewhat with their maps. Oh God!!! Sorry about that (the part where you were inspired me... ) Obviously just kidding. I still play with the editor from time to time, but level layout always swings toward the symmetrical for me. My niche was always with the weirder stuff and doing things the game wasn't designed to do like rain and snow falling. I keep thinking about getting back into it and with the next gen consoles coming out with weird "always on" requirements, inability to play legacy games and possibly prohibiting used games or even charging for multiplayer, it looks like I might be going back to pc or just classic gaming. Anyway, good luck with the release. The Q2 community is always starved for new content and they will be thrilled to have such a stellar effort!
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Post by draxi on Jul 11, 2013 10:01:05 GMT -5
Looks good! =)
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Post by Deleted on Jul 26, 2013 6:26:48 GMT -5
Cheers for the feedback. Unfortunately I haven't had access to my computer for a few months being busy with travel. I've made a final compile of the map for anyone that's interested, everything is the same other than the spawn pads sunken in. Have fun & enjoy. Download: growlsden.com/maps/growlis.zip Screenshots: growlsden.com/maps.htm
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Deleted
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Post by Deleted on Jul 26, 2013 11:48:04 GMT -5
GrowL
forget?... tga textures?.
Regards...
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Deleted
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Post by Deleted on Jul 27, 2013 1:44:32 GMT -5
Cheers Margaal, I knew there would be something I missed :)
I've updated the zip with the high res textures. I never tested the map with them, but I'd have to admit it really lifts the look & feel the map somewhat.
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