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Post by giftmacher on Oct 30, 2014 9:02:48 GMT -5
It was too much fun making the previous map so I couldn't stay away from making another one, this is a prequel to Nuclear Water Facility and they can be played in a sequence if you have both maps. This might grow into a small unit, I have some ideas but not enough time at this moment, exams around the corner :/ There is still some texture work to do but gameplay is pretty much done I feel, maybe some clipping in the ladder areas because they are a bit awkward.. Overall I'm not too happy with the looks, I think I will start to tinker with making my own textures for the next one. Again, any feedback is appreciated and if you find any bugs or other weird things let me know so I can fix it. Edit: Added deathmatch support for this one as well, and lots of clipping in ladder areas/various other areas. Link is updated! Here are some pictures:
Here is a link to the map file: drive.google.com/file/d/0B4sO-9thmVw8QzNOdlY0SG5RS00/view?usp=sharing
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Post by grieve[Q2C] on Oct 31, 2014 10:36:16 GMT -5
nice ! really creative ...keep it coming.
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Post by giftmacher on Oct 31, 2014 17:38:21 GMT -5
Thank you grieve, and I will! One weird thing happening with this map, it is a smaller file size than the previous map I made, but it takes almost 30 minutes to compile on my modern PC, the other one took 2 minutes. Anyone got a clue what this could be? r_speeds was ok in all areas..
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Post by knightmare on Nov 1, 2014 13:43:07 GMT -5
It's probably the VIS complexity. You can streamline this by setting smaller brushes that don't block your view to have the detail atrribute.
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Post by giftmacher on Nov 2, 2014 9:00:47 GMT -5
Ah tank you knightmare I will keep that in mind for future maps.
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