Well, I don't have much of a map, but I've done some sketches, chosen a theme, and picked out some textures and envs I like. I like to build my maps around the texture choice, instead of the opposite way.
Anyways, I went with a future sort of them. A mix of future/minimalism, something I think DM here lacks. Some screenies of a jump map I am making, with the a few of the textures I was planning on using. Also really like the whole transitional lighting in the last 2 screens.
Looks good! Just out of curiosity (I do not use any models), how did you get the models not to be full bright? Or aren't the sunflowers models?
This is in a different game which supports .skm models (wink wink digitalpaint.org/news.php). So I don't have to worry about shading, it shades automatically. I think I'll just do something else with some sections of the map for q2, as the md2 models just don't look as good.
Had to have a friend upload, as I had a bit of an unexpected out of town excursion. Missed it by 20 minutes. Feel free to include it, or boot it. I didn't have time to fully finish it, so the texturing is poor, and the size is about 1/2 of what I had planned.