Post by marscaleb on Nov 7, 2016 18:27:38 GMT -5
I'm in the mood to work on a mod for an old-school shooter, and I'm gravitating toward Quake 2.
I'm still learning the basics of creating content for Quake 2, but I'm at the point where I want to figure out what source port I want to focus my energy with.
I'm curious what (if any) gameplay features have been added by any of the source ports. I imagine this might sound like an odd question, but it isn't exactly unheard of. I know most of the Doom source ports add a lot of extra gameplay features like jumping, crouching, reloading, and then some so that people can make mods for Doom that play more like modern games. There's even Edge which created a whole scripting system so modders can easily add in new weapons and monsters and whatnot.
So I'm curious if anyone has done anything like that with the Quake 2 source ports.
While I am curious about what people have added at all, I also want to ask specifically about a "use" key; have any ports added that into them? That's probably the first thing I would want in my mod, possibly followed by a more robust inventory system.
I'm also curious about extended multiplayer options. My focus is on creating a single-player experience, but hey, might add some multiplayer stuff too.
So if there are any notable ports that have added improved multiplayer functionality, I would like to hear about them. I don't mind if they make the multiplayer incompatible with Vanilla Q2.
Most of the source ports I have looked at so far brag about adding graphical capabilities to the engine. That's nice, but not what I'm here for. I'm really just looking for what source ports (if any) add gameplay features or make creating new content easier.
I'm still learning the basics of creating content for Quake 2, but I'm at the point where I want to figure out what source port I want to focus my energy with.
I'm curious what (if any) gameplay features have been added by any of the source ports. I imagine this might sound like an odd question, but it isn't exactly unheard of. I know most of the Doom source ports add a lot of extra gameplay features like jumping, crouching, reloading, and then some so that people can make mods for Doom that play more like modern games. There's even Edge which created a whole scripting system so modders can easily add in new weapons and monsters and whatnot.
So I'm curious if anyone has done anything like that with the Quake 2 source ports.
While I am curious about what people have added at all, I also want to ask specifically about a "use" key; have any ports added that into them? That's probably the first thing I would want in my mod, possibly followed by a more robust inventory system.
I'm also curious about extended multiplayer options. My focus is on creating a single-player experience, but hey, might add some multiplayer stuff too.
So if there are any notable ports that have added improved multiplayer functionality, I would like to hear about them. I don't mind if they make the multiplayer incompatible with Vanilla Q2.
Most of the source ports I have looked at so far brag about adding graphical capabilities to the engine. That's nice, but not what I'm here for. I'm really just looking for what source ports (if any) add gameplay features or make creating new content easier.