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Post by moesh on Apr 14, 2020 10:20:46 GMT -5
Hey folks!
Some time ago, I called myself Yun (from Star Wars: Dark Forces 2!) and now I'm Moesh. I was a Canadian kid, living in Moncton, NB. From what I reckon, this was the place where I first made and released something. Reading through some threads here...wow, Maric. I remember idolizing him!
Now, I live in Stockholm, Sweden.
In the last 17 years (holy shit, I'm 33 now)...
I became a spoken word poet. I released a mod for Half-Life 2 called Modular Combat. I began making custom levels for Minecraft. I created work for the History of Video Games exhibit in Boston. And then Mojang picked me up to review user content for the Minecraft Marketplace!
I've had a strong urge to get back to my roots and do some Quake 2 map making, now that I've gained a few new skill sets. I'm investigating some tools. QuArK was my old favorite...but now I'm seeing Tread and Trench Broom seem to be the most current stuff.
How has everyone been?
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Post by knightmare on Apr 14, 2020 12:00:39 GMT -5
Definitely move away from QuArK. It is known for producing maps with bad brush structures that run into the limits of Q2's BSP format much sooner than maps made with other editors. As for Trenchboom, make sure you use the newer version that natively supports editing Q2's surface properties.
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Post by grieve[Q2C] on Apr 14, 2020 23:47:35 GMT -5
hi Yun/Moesh, cool to see ya back. good to hear that things went well for you.
well, the Cafe' is still alive, tho it has seen better times. not much changed here.
same applies to me.
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tmg
Quake 2 Mapping Club
Posts: 266
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Post by tmg on Nov 3, 2020 18:18:56 GMT -5
Late to the party here, but Yun, did you male the map called "my last flesh" by any chance? Or is that another Yun?
Also Trenchbroom and QERadiant are two editors I highly recommend.
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