Some time ago, I called myself Yun (from Star Wars: Dark Forces 2!) and now I'm Moesh. I was a Canadian kid, living in Moncton, NB. From what I reckon, this was the place where I first made and released something. Reading through some threads here...wow, Maric. I remember idolizing him!
Now, I live in Stockholm, Sweden.
In the last 17 years (holy shit, I'm 33 now)...
I became a spoken word poet. I released a mod for Half-Life 2 called Modular Combat. I began making custom levels for Minecraft. I created work for the History of Video Games exhibit in Boston. And then Mojang picked me up to review user content for the Minecraft Marketplace!
I've had a strong urge to get back to my roots and do some Quake 2 map making, now that I've gained a few new skill sets. I'm investigating some tools. QuArK was my old favorite...but now I'm seeing Tread and Trench Broom seem to be the most current stuff.
Post by knightmare on Apr 14, 2020 12:00:39 GMT -5
Definitely move away from QuArK. It is known for producing maps with bad brush structures that run into the limits of Q2's BSP format much sooner than maps made with other editors. As for Trenchboom, make sure you use the newer version that natively supports editing Q2's surface properties.