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Post by knightmare on Oct 12, 2021 18:38:34 GMT -5
Do you plan to add such options for func_door too? It would be useful. For a long time I wanted to make 3-piece door like this (a bit similar to that 3-piece door in e3u3 folder, which appears in Hangar unit): Probably it looks weird yet, I have to find or draw a suitable texture. The lower part should move down (I can use just -2 angle), and other two upper parts should move by 45 degrees, just like arrows shows. Currently it's not availible. I've attached a .map file, if you would have a look. You can already use "angles" (pitch/yaw/roll) instead of "angle" to set the movement dir of a func_door. It's just not mentioned in the entity list for any editor. Keep in mind that pitch and roll are inverted/negative in Quake games. The "angle" field with the -1/-2 values is actually a hack that is converted to "angles" on spawn. This code has always been in Q2, so it should work with any mod (as long as they haven't changed how G_SetMovedir() works.
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