Not currently. I would have to add an option to allow manual setting of the movedir, probably via move_angles (with normalized pitch/yaw/roll values- e.g. {0.5, 0, 0.5}). Right now it is zeroed on spawn and can only be set via the spawnflags.
I will need a copy of that map area (or something similar) in a format that's compatible with Radiant to experiment with.
Last Edit: Oct 5, 2021 14:52:10 GMT -5 by knightmare
Since I work with Quark, I don't know if the map files will work in radiant. To test you can arrange 8 blocks in a circle and these should open separately in a star shape.
The maps exported by quark also do not work in Trenchbroom. But one way is to decompile the bsp - file with WinBSPC, the resulting map file should work for each editor.
The only problem with Quark is that it uses float plane coords for brushes. Converting a Quark map for any other editor misaligns brushes and makes the map leak like a sieve. I had to build a box around that small test map to get it to compile from Radiant.
Last Edit: Oct 9, 2021 21:18:15 GMT -5 by knightmare
The only problem with Quark is that it uses float plane coords for brushes. Converting a Quark map for any other editor misaligns brushes and makes the map leak like a sieve. I had to build a box around that small test map to get it to compile from Radiant.
So the coords are stored as integers? For example, if i make some brushmodel (some computer panel or just a box) and rotate it, the coords will be rounded to integers?
Not currently. I would have to add an option to allow manual setting of the movedir, probably via move_angles (with normalized pitch/yaw/roll values- e.g. {0.5, 0, 0.5}). Right now it is zeroed on spawn and can only be set via the spawnflags.
I will need a copy of that map area (or something similar) in a format that's compatible with Radiant to experiment with.
Do you plan to add such options for func_door too? It would be useful.
For a long time I wanted to make 3-piece door like this (a bit similar to that 3-piece door in e3u3 folder, which appears in Hangar unit):
Probably it looks weird yet, I have to find or draw a suitable texture.
The lower part should move down (I can use just -2 angle), and other two upper parts should move by 45 degrees, just like arrows shows. Currently it's not availible.
I've attached a .map file, if you would have a look.