tmg
Quake 2 Mapping Club
Posts: 266
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Post by tmg on Jan 2, 2022 2:44:13 GMT -5
I've been mucking around with Linux late last year and I know I can get trenchbroom working fine.
What I want to know is if you plan on releasing a new build for linux at all?
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Post by knightmare on Jan 2, 2022 14:21:55 GMT -5
The current repo source should already build under Linux due to updates by Ethan Lee for TFoL. I intend to get all the other game libraries building with makefiles (and maybe CodeBlock projects) as well once 0.20u8 is final.
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tmg
Quake 2 Mapping Club
Posts: 266
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Post by tmg on Jan 2, 2022 16:56:13 GMT -5
Nice. Looking forward to it.
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Post by guest_dipol on May 17, 2022 14:17:10 GMT -5
Hi. I on Ubuntu 20.04 gcc version 10.3.0 (Ubuntu 10.3.0-1ubuntu1~20.04) I download src from bitbucket.org/Knightmare66/kmquake2_stable/src/master/$make release and try build it, but have error: ________________________________________ ... from renderer/r_warp.c:25: /usr/include/GL/glext.h:54: note: this is the location of the previous definition 54 | #define GL_GLEXT_VERSION 20190805 | In file included from renderer/r_local.h:46, from renderer/r_warp.c:25: renderer/../client/ref.h:39: warning: "Vector2Copy" redefined 39 | #define Vector2Copy(v, w) (w[0]=v[0], w[1]=v[1]) | In file included from renderer/../client/../qcommon/qcommon.h:27, from renderer/../client/ref.h:26, from renderer/r_local.h:46, from renderer/r_warp.c:25: renderer/../client/../qcommon/../game/q_shared.h:330: note: this is the location of the previous definition 330 | #define Vector2Copy(a, b) (b[0]=a[0], b[1]=a[1]) | make[1]: *** Нет правила для сборки цели «build_release/ref_gl/sdl_gl.o», требуемой для «quake2/kmquake2». Останов. make[1]: выход из каталога «/home/manager/src/kmquake2_stable» make: *** [Makefile:174: release] Ошибка 2
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Post by knightmare on May 17, 2022 17:59:52 GMT -5
Those look like warnings, not errors.
Regardless, I just pushed a commit to fix those. Try downloading the source again and compiling.
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Post by capnema on Sept 12, 2022 1:01:35 GMT -5
kmquake2_stable/Makefile
CC?=clang
$(BUILDDIR)/ref_gl/sdl_gl.o : $(UNIX_DIR)/sdl_gl.c
*************************************************************** kmquake2_stable/unix/unix_main.c
#include <SDL2/SDL.h>
*************************************************************** kmquake2_stable/game/p_hud.c
+++ #include <limits.h>
**************************************************************
work for me
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