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Post by pelinalcrusader on Jul 28, 2022 16:55:21 GMT -5
https://www.reddit.com/r/quake/comments/waaqww/quakewulf_is_working_on_a_new_q2_project_for_the/
Everyone is free to help and join, since Q2's anniversary is soon, and new people are looking for tutorials Q2 mapping tutorials.
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Post by pelinalcrusader on Aug 8, 2022 6:37:25 GMT -5
the project details were released
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Post by Guggenheim on Sept 12, 2022 16:11:52 GMT -5
I'm participating too.
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Post by grieve[Q2C] on Sept 13, 2022 7:29:58 GMT -5
same, tho I am in an outsider position .... I do not participate in the collaborative SP - UNIT, but deliver a DM - map.
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Post by Guggenheim on Sept 13, 2022 10:53:32 GMT -5
same, tho I am in an outsider position .... I do not participate in the collaborative SP - UNIT, but deliver a DM - map. What you decided with that green flames on your map? If you converted that texture to .wal, I wanna use it if you don't mind.
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Post by grieve[Q2C] on Sept 13, 2022 11:42:27 GMT -5
sure .... which is to say, the green flames translate VERY poorly to .wal - files, a mess of fullbright colors. therefore I use tga - versions, but the engine NEEDS the .wal files first, however, to get the texture infos. in this case the animation loop. and remember: on func_wals you have the option *animate fast* green_flames.zip (187.61 KB)
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