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Post by pelinalcrusader on Aug 29, 2022 19:19:04 GMT -5
Any plans for a Vulkan fork or render option for KMQ2?
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Post by knightmare on Aug 30, 2022 18:07:02 GMT -5
Not currently, as I would do a re-write using OpenGL 3.x first.
The problem with Vulkan is that it only performs well on the most recent generations of GPUs. Many GPU families still in common use, such as nVidia's Kepler (GTX 600/700 series), run Vulkan quite poorly.
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Post by Guggenheim on Aug 31, 2022 10:27:21 GMT -5
Not currently, as I would do a re-write using OpenGL 3.x first. The problem with Vulkan is that it only performs well on the most recent generations of GPUs. Many GPU families still in common use, such as nVidia's Kepler (GTX 600/700 series), run Vulkan quite poorly. Hi Knightmare! Would you ever fix that thing with dark screenshots?
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Post by knightmare on Aug 31, 2022 14:41:01 GMT -5
That's not a bug, it's simply how KMQ2 renders. All of Q2's textures and skins are quite dark, which are brightened up internally. Q2 originally used texture brightening via a gamma table, which washed out the textures. KMQ2 uses RGB scaling, which looks much better.
I've tried doing internal gamma correction of screenshots (set r_screenshot_gamma_correct to 1 to enable), but it doesn't work very well.
I recommend manual gamma-correction in the image editor of your choice. A factor of 1.4 works well.
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Post by Guggenheim on Aug 31, 2022 18:22:57 GMT -5
That works! Thank you!
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