|
Post by grieve[Q2C] on Sept 14, 2022 2:36:14 GMT -5
knightmare,
kmqbsp3 gave me the warning *WARNING: texinfo count exceeds original Q2 limit (8192)* how far can I extend the count in kmquake2 ?
Q2pro and Q2e do not run the map anymore, kmquake2 is the last one to work.
|
|
|
Post by knightmare on Sept 15, 2022 15:07:28 GMT -5
The limit in KMQ2 is double, so 16384.
|
|
|
Post by grieve[Q2C] on Sept 16, 2022 8:15:00 GMT -5
well, that should do. these are the current map - stats: 24 models 1152 3234 brushes 38808 22463 brushsides 89852 6986 planes 139720 7958 texinfo 604808 228 entdata 18945 12552 vertexes 150624 6084 nodes 170352 10019 faces 200380 6109 leafs 171052 11449 leaffaces 22898 8599 leafbrushes 17198 46852 surfedges 187408 23727 edges 94908 lightdata 2441700 visdata 516603
are there other values near the limit ?
|
|
|
Post by knightmare on Sept 16, 2022 12:09:49 GMT -5
Looks like lightdata is over the limit of 2097152 (0x200000). Everything else looks fine.
|
|
|
Post by grieve[Q2C] on Sept 16, 2022 12:59:14 GMT -5
oho .... this might be bad news. how far can I stretch this limit, before ahrgrad quits with *too many patches* ?
|
|
mikem
Quake 2 Mapping Club
Posts: 328
|
Post by mikem on Sept 16, 2022 13:44:52 GMT -5
Is there any limits to entities? as entity (this effects other entities as well): as normal brush: If I reduce entity count or komplexity the error will not happen. What could cause such errors?
|
|
|
Post by knightmare on Sept 19, 2022 18:17:14 GMT -5
KMQ2's entity limit is 8192, the same as that of recent KMQBSP3 test builds. Regular Qbsp3 will throw an error at the old BSP limit of 2048, while the stock Q2 engine limit is 1024. Disappearing bmodel faces are not caused by hitting an entity limit, but some kind of degenerate face issue. oho .... this might be bad news. how far can I stretch this limit, before ahrgrad quits with *too many patches* ? I'm pretty sure MAX_PATCHES has to do with how many faces are visible to each other for light bouncing. I just might have a fix for that error in progress...
|
|
mikem
Quake 2 Mapping Club
Posts: 328
|
Post by mikem on Sept 20, 2022 12:51:47 GMT -5
But then wouldn't the bmodel faces always have to disappear?
In my case, the bmodel faces disappear in a more complex map (other bmodels, which are otherwise displayed without errors, then also have disappearing bmodel faces) and if I copy the faulty bmodel to another map, the faces are displayed correctly.
|
|