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Post by cheekypuss on Jul 13, 2024 23:29:15 GMT -5
Been quite a few years since I've previously installed and run Quake2. Recently reinstalled Quake2 plus extra maps and installing and running without issue.
Now trying to improve lighting of one addon map by using Arghrad. Problem is that I get error message after running Arghrad with the message "Colormap not found".
I believe this error refers to the file "colomap.pcx". But this file exists within pak0.pak and elsewhere within the Quake2 subdirectories! Arghrad is supposed to be able to read within pak files I believe, but it seems Arghrad can't find the file colormap.pcx.
I vaguely recall having similar difficulty years ago and eventually managed to sort out the colormap not found issue. But I don't recall how I solved this issue?
Today I've tried copying the file colormap.pcx from pak0.pak (using Pakscape) to various locations within Quake2 subdirectories including the \maps subdirectory, but Arghrad still gives the same error of "Colormap not found".
Any ideas on how to resolve this colormap not found issue, please?
Note that my Quake2 installation is - E:\Games\Quake2 and not in C:\Quake2.
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Post by grieve[Q2C] on Jul 14, 2024 8:40:08 GMT -5
![8-)](//storage.proboards.com/1011712/images/FPtrA0fdQUBaPfCWfCHI.gif) colormap.pcx needs to be in a subfolder named 'pics'
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Post by cheekypuss on Jul 14, 2024 20:18:28 GMT -5
Thanks for the reply.
Colormap.pcx already exists in the folder pics - Quake2\baseq2\pics\colormap.pcx. There is another copy of colormap.pcx located - Quake2\baseq2\pak0.pak\pics\colormap.pcx.
Years ago, I think I got the around this issue by placing a copy of colormax.pcx within a certain location, with Arghrad possibly located at the same location (as colormap.pcx)?, and the maps to be edited possibly located at the same location (as colormap.pcx and Arghrad)?
Tried again with a copy of colormap.pcx and Arghrad located within the \maps subfolder, but still get the error message Colormap not found.
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Post by knightmare on Jul 14, 2024 21:20:18 GMT -5
Did you set the -gamedir parameter for Arghrad?
e.g. -gamedir X:\Quake2\baseq2
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Post by cheekypuss on Jul 15, 2024 3:24:29 GMT -5
Yes, thanks! Using the -gamedir option within Arghrad now enables map processing without any errors! This is with Arghrad located within the \maps subdirectory.
Strange thing is that I tried the -gamedir option previously but that didn't seem to work and resulted in the error Colormap not found message once again. Presumably, I must have mistyped the location of baseq2 directory previously?
I have just now discovered that placing Arghrad and map(s) to be processed within the \pics subdirectory (that also has colormap.pcx file), also enables Arghrad to process maps without error and without having to type in the -gamedir option.
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