From the Quake2 remake...:
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This is a remake of the Q1 DM level UltraViolence, created by Adriano Lorenzini.
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Title : Ultra UltraViolence
Filename : uultrav.bsp
Author : Thomas Vachuska (TomiKazi)
Email : tomikazi@planetquake.com
Description : This is a remake of a Q1 DM level UltraViolence
created by Adriano Lorenzini. The layout is fairly
open and the multi-level architecture will test your
situational awareness for wrath can come as easily
from above as from below. There are essentially
four interconnected rooms and a number of
teleporters to help overcome certain space-time
constraints and to intensify the level of play.
There is absolutely no safe place to camp. The quad
damage artifact is on a tall pillar to which you
have to teleport from the central room by opening a
door via a push button and madly dashing towards the
teleporter. Should something get in your way, the
door is likely to close and you have to try again -
if you live that long.
My initial doubts about the level being able to
match the intensity of its Q1 ancestor proved to be
quite unsubstantiated. Despite the slower rocket
speed and lesser splash damage radius in Q2, the
level plays as well as the original does - it is
absolute madness! I have done extensive play
testing (such a rough job I tell you) not only with
the bots, but with live bait as well. The potent
arsenal of three rocket launchers, a grenade
launcher, hyperblaster and a pair of super shotguns
along with the hand-grenades combined with the
layout characteristics make the level ultra
ultra-violent indeed.
The original author reportedly lost the source to
this Q1 master-piece in a tragic disk crash so the
original blue prints were lost. I tried to keep the
layout and architecture proportions as true to the
original as I could. Alas, I had to chose a
different texture scheme as I was not willing to pay
the price of distributing custom textures with the
.bsp. However, while I kept the original arsenal
intact, I felt that the super shotgun needed to be
here as it is such an awesome Q2 addition and
therefore I added two of them along with some spare
shells to feed the twin barrels of wrath.
Hyperblaster serves well in place of the lightning
bolt - especially when combined with the quad.
Thanks to : id for a great Quake/Quake2 games
Adriano Lorenzini for the great original DM level
Dteam for support and review
Robert Duffy for QER - the killer level editor
Testers : geezer, Tobor, Mickeychew, choad, Mr. Blonde,
Executioner, BM, HammerTime, PimpDaddy, MeatHead,
tyrant, ... (and TomiKazi of course)
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* Play Info *
Single Player : No (just a start)
Cooperative : No
Deathmatch : Yes (3-10 players)
Difficulty Settings : No
New Sounds : No
New Graphics : No
Sound Track : None
Demos Replaced : None
Source Included : No
* Construction *
Base : remade from scratch
Editor used : QER
Known Bugs : none known
Brushes : 665
Construction Time : 4 days
The file, uultrav.bsp, may only be distributed provided this text file
remains intact and accompanies the uultrav.bsp file. This map may not be sold
or distributed without prior _written_ consent from the author.
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Wixen1