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Post by Paril on May 28, 2006 13:11:07 GMT -5
Which way will medieval go? I'm leaving it up to the public. Poll will be closed in a day or two, so hurry up!
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Post by 3fing3redfi3nd on May 28, 2006 14:51:29 GMT -5
RPG is for dimwitts who can't think fast. Well that and the nerds who used to go to the library to play D&D.
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Post by Paril on May 28, 2006 15:52:09 GMT -5
Me, I vote for it to be a mod for like many many gamemodes.
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Whirlingdervish
Clan Q2C
100%
Clan Q2C Resident Smartass BANNED FOR STALKING AND FLAMING
Posts: 962
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Post by Whirlingdervish on May 29, 2006 18:57:04 GMT -5
I was hoping for Bushido Blade in the Q2 engine.... with armor and bows.. No real stats though... I'm not into kots style mods. It makes it easier for a crappy player with lots of time on their hands to gain the upper hand indefinitely..
I like close combat mods where you get to see the whites of their eyes for about a hundredth of a second before you give them the chop!
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Post by Paril on May 30, 2006 15:16:30 GMT -5
Omges, Bushido Blade.. very very good times. Leg damage always sucked Alright, thanks for an opinion. But, in reply to That is a true concept, but I mean there will be a forum of it (like Vortex has), so you can complain there Close Combat is a good idea too. Although, in a game with alot of waepons, it's nice to balance them in an RPG (Bows + Rogue = Bonus, Swords + Warrior = Bonus, etc)..
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