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Post by Wixen1 [Q2C] on Oct 18, 2004 7:40:38 GMT -5
Just wondered, is there a site out there with all the commands to use in console and exec´s. ? Maybe also a site, explaning how to set up your grafic card?
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WHO?
Brains
Posts: 435
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Post by WHO? on Oct 18, 2004 16:28:16 GMT -5
umm I'm not sure if I got the query correct but if you're looking for player commands as in OSP Tourney for example:
Player Commands Must be issued via the console.
motd - bings up current Message Of The Day. id - enables/disables player identification, if allowed by server. ready - puts client in "ready" status if in match mode. notready - puts client in "not ready" status if in match mode and if the match has not already begun. menu - Pulls up client menu (just like hitting inven key). matchinfo - if the server is not in deathmatch-only mode, then the client will be shown the parameters of the current match. players - Lists all active players in the game. It gives the clients' ID #, name, and [BOT] if they are a Gladiator server-side bot. chase/chasecam - Takes client out of game and puts them into "chasecam" mode. This option is not allowed if a qualifier/team/1v1 match is in progress. It is also used as a toggle to leave chasecam mode and return to play. Use [ ] keys to chase different players. observe/observer - Takes a client out of the game and puts them into "observer" mode. This option is not allowed if a qualifier/team/1v1 match is in progress. autocam - Takes client out of game and puts them into "autocam" mode. Can also be used to toggle out of autocam mode and return to a game in progress (Subcommands for the autocam can be found further below) hook/+hook/+grapple - Activates the hook (if enabled). to bind this command to a key eg: bind SHIFT +hook unhook/-hook/-grapple - Dectivates the hook (if enabled). droprune/drop rune - If runes are enabled, allows the client to drop the rune they are holding. join/joingame - In FFA play (Regular/Qualifier DM), allows client to join a game in progess. accuracy/stats - Shows player's current hit/attempt statistics for all weapons that have been used by the player within the game, except the BFG. oldstats - If used by itself, shows players stats available from the previous round. If used with a correct playername, displays their stats from the previous round. oldscores - Displays the scoreboard from the last match played. highscores/hiscore - Displays the high scores for a given map, if in FFA mode. talkto/tell/talk <player_name|ID> - Sends a message to a specific player. Use players command to get required player ID. hud - Allows client to toggle positioning of countdown timer from right side to bottom-middle. Can also be done from in game menu. referee/admin/ref - Allows a player to have access to the referee commands (See Referee Commands for details)
Additional Autocam commands: These commands are used with the "autocam" command to adjust the camera's characteristics: follow = Follows the current player, and does not switch. normal = Normal tracking of clients for approx 15 seconds, before switching to another player. min_xy = Differential behind player correction rate (movement along the XY-plane). min_z = Differential height correction rate (movement vertically up or down). min_angle = Differential YAW correction rate (rotate on XY-plane). Consider this as the "panning" rate of the camera as it focuses on the currently tracked player.
Voting Commands Can be issued via the console or through the in game menu.
vote - Allows client to propose changes to the current match. These changes, if passed, will be good only for the current round of play. Loading of the next map will force default values to be reset.
The following options may be available for voting:
map - Player can choose from any map in the queue. timelimit/tl -Change current timelimit fraglimit/fl - Change current fraglimit hook - Enable/disable hook in match. quad - Enable/disable quad damage in match. bfg - Enable/disable BFG10K in match. toggles - Bitwise (OR) setting of particular items.(See below for these settings). addbots - Propose to add <#> bots. rembots - Propose to remove <#> bots. config - Selects new server config. runes - Enable/disable Lithium-style runes. kick - Kicks a particular player from the server.
yes - Votes "yea" for current proposal. no - Votes "nay" for current proposal.
Issuing a "vote" by itself will give information on the current proposed change in progress. If there is no proposal, then the client will be given a list of options to choose from. This is the same if issuing a "vote <option>", with more specific information on the <option> in question. A threshold must be reached by all clients in the game to approve or deny a vote proposal. It should be noted that all of these settings can be done through the in game menu as well. yes - If a vote is in progress, allows the client to approve the vote. no - If a vote is in progress, allows the client to deny the vote.
toggles - vote item settings (setting value means to enable): ALLOW_QUAD : 1 ALLOW_INVUL : 2 ALLOW_QUADDROP : 4 ALLOW_BFG : 8 ALLOW_POWERARMOR : 16 ALLOW_WEAPONSTAY : 32 ALLOW_SELFDAMAGE : 64 ALLOW_TEAMDAMAGE : 128
Teamplay / 1v1 Commands Must be issued via the console.
teamname - If in team match mode, allows player to view or change his/her team's name. teamskin - If in team match mode, allows player to view or set his/her team's skin. say_team/steam - Sends messages ONLY to members on your team. CTF-based "%" messages are also available to give player info,location, sightings. join/team - If in team match mode, allows player to join a specified team. If no arguments are given, this command shows the player's current team, if he/she is in the game. joincode - Allows observers to join a match in progress. For players already in the game, gives them the team's joincode. The captain also has the option to set the joincode manually. switchteam - Allows a client to switch teams if he/she is already on the opposing team. Players can also switch during a match, but they must first be "invited" by an opposing team. invite - If in team match mode, allows a player to "invite" another player (in observer mode) to join his/her team if a match is already in progress. pick/pickplayer - Same as the "invite" command, listed above. lockteam/teamlock/lock - "Locks" the team's current player count. No other players will be allowed to join the team unless they are "invite"d. unlockteam/teamunlock/unlock - "Unlocks" a team's player count to allow anyone to join the team. readyteam/teamready - Readies the entire team (Captain-use only) unreadyteam/notreadyteam - Unreadies entire team (Captain-use only) captain <player_name> - By itself, lists current team captain. The captain can also add the <player_name> parameter to give captain-ship to <player_name> kickplayer/remove <player_name|player_ID> - Removes <player_name> (or player_ID) from team. Use players command to get required player ID. (Captain-use only). time/matchpause/timein - Calls a time-out/time-in, depending on current match paused status (Captain-use only).
then theres LOX & every other q2mod as well. Hope I haven't loaded a bunch of usless info
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Post by Miniwood on Oct 18, 2004 19:41:47 GMT -5
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Post by Wixen1 [Q2C] on Oct 19, 2004 4:08:18 GMT -5
Thank you, Who and Miniwood. I surely have some readingstuff to do now. Cheers
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Post by Sherm on Oct 19, 2004 17:10:27 GMT -5
only one command you need to know, add this to your autoexec set sherm_wins 1
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Post by Wixen1 [Q2C] on Oct 20, 2004 3:38:28 GMT -5
;D ;D ;D
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Post by Yun on Oct 21, 2004 15:47:51 GMT -5
Also, to add to what's been said before... I'd like to include my config, and what I think is the proper way to set one up.
------------------------------------------------------------------
echo "Autoexec directory: baseq2"
echo "...Unbinding all keys" unbindall
echo "...Setting movement binds" bind w "+forward" bind a "+moveleft" bind s "+back" bind d "+moveright" bind space "+moveup" bind alt "+movedown" bind shift "+speed"
echo "...Setting weapon binds" bind 1 "use blaster" bind 2 "use shotgun" bind 3 "use super shotgun" bind 4 "use machinegun" bind 5 "use chaingun" bind 6 "use grenade launcher" bind 7 "use rocket launcher" bind 8 "use hyperblaster" bind 9 "use railgun" bind 0 "use bfg10k" bind mouse1 "+sattack"
echo "...Setting menu binds" bind [ "invprev" bind ] "invnext" bind tab "inven" bind enter "invuse" bind f1 "+score" bind f2 "+vrxinfo" bind f3 "upgrade_weapon" bind f4 "upgrade_ability" bind f5 "vrxarmory" bind f6 "vrxrespawn" bind f7 "trade" bind f8 "ally" bind f9 "vrxhelp" bind f10 "rune" bind f11 "monster help" bind f12 "screenshot" bind t "messagemode" bind y "messagemode2" bind end "gg"
echo "...Setting aliases" alias +score "score" alias -score "putaway" alias +vrxinfo "vrxinfo" alias -vrxinfo "putaway" alias vrx "connect vrx.dyndns.org " alias dis "disconnect" alias rec "reconnect" alias gg "say Game over, man! Game over! alias reload "exec autoexec.cfg" alias spell " " alias +sattack "spell;+attack" alias -sattack "-attack"
echo "Finished"
// End of file
------------------------------------------------------------------
A few things to note. Notice my scoreboard alias (+score), instead of the conventional score command to turn it on and off, I used the putway command, which will close any open window you have. This thing also tends to turn off the text scoreboard in some Railmatch games, but like I care about the score.
There is also a +sattack that I used. If I'm paying a game, and I want to use more than one command to attack (ability + weapon), I just simply alias spell "command"
But the main thing here is the echo commands. If my script is really big (like it used to be), I could pinpoint the exact location of a bug, should there ever be one.
Also, organisation is a must! Like mapping, if you don't have a neatly written config, it can all fall apart.
lol, sorry for my ranting -- I used to run the Quake 2 Alias & Config Library, so I know a lot about this stuff... :)
Yun#nosmileys
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Post by Wixen1 [Q2C] on Oct 21, 2004 16:18:39 GMT -5
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