hardcoal
Quake 2 Mapping Club
https://www.dropbox.com/sh/1u0e3xjmgw78yko/AAA7sf5Gjxea5Vcdta3NnFpda
Posts: 110
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Post by hardcoal on Jun 25, 2017 21:02:44 GMT -5
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hardcoal
Quake 2 Mapping Club
https://www.dropbox.com/sh/1u0e3xjmgw78yko/AAA7sf5Gjxea5Vcdta3NnFpda
Posts: 110
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Post by hardcoal on Jan 25, 2015 17:50:57 GMT -5
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hardcoal
Quake 2 Mapping Club
https://www.dropbox.com/sh/1u0e3xjmgw78yko/AAA7sf5Gjxea5Vcdta3NnFpda
Posts: 110
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Post by hardcoal on Jan 25, 2015 17:16:34 GMT -5
If only I hadnt lost some large part of my work.. well who knows maybe Ill do that.. I always got great ideas never being done on quake.
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hardcoal
Quake 2 Mapping Club
https://www.dropbox.com/sh/1u0e3xjmgw78yko/AAA7sf5Gjxea5Vcdta3NnFpda
Posts: 110
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Post by hardcoal on May 11, 2014 16:37:49 GMT -5
you have google drive i think its 5gb In dropbox after a while they will give you more space for some reason.. Also if you send to other people an invitation to dropbox they will increase you space. I prefer dropbox because its one of the most conviniants of them all. but always backup your work on the computer as well. Do not relay on dropbox. They will not erase your files but they may be over written by versions mistakes. alway you got a backup of the previous version at any case on the server. ok i just checked.. its 15 gb from google drive
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hardcoal
Quake 2 Mapping Club
https://www.dropbox.com/sh/1u0e3xjmgw78yko/AAA7sf5Gjxea5Vcdta3NnFpda
Posts: 110
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Post by hardcoal on May 11, 2014 14:40:17 GMT -5
This is the age of Cloud Services. we should exploit it We can Call it Shares or ArtWorkLinks Or Files or Assets. I think 'Assets' Is the Best.
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hardcoal
Quake 2 Mapping Club
https://www.dropbox.com/sh/1u0e3xjmgw78yko/AAA7sf5Gjxea5Vcdta3NnFpda
Posts: 110
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Post by hardcoal on May 10, 2014 18:05:40 GMT -5
Or something similar So any player can direct a link to his maps/files etc. I made a link to my Dropbox on the profile but a specific tongue will be better to serve this purpose. I havn't made maps for years. im concentrating on making a Game Framework (Editor) But I do miss mapping.. www.dropbox.com/sh/1u0e3xjmgw78yko/AAA7sf5Gjxea5Vcdta3NnFpda
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hardcoal
Quake 2 Mapping Club
https://www.dropbox.com/sh/1u0e3xjmgw78yko/AAA7sf5Gjxea5Vcdta3NnFpda
Posts: 110
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Post by hardcoal on Jan 6, 2013 6:41:01 GMT -5
hope to see the implanted
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hardcoal
Quake 2 Mapping Club
https://www.dropbox.com/sh/1u0e3xjmgw78yko/AAA7sf5Gjxea5Vcdta3NnFpda
Posts: 110
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Post by hardcoal on Dec 28, 2012 4:29:14 GMT -5
im not sure but maybe qsb.exe is opensource?
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hardcoal
Quake 2 Mapping Club
https://www.dropbox.com/sh/1u0e3xjmgw78yko/AAA7sf5Gjxea5Vcdta3NnFpda
Posts: 110
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Post by hardcoal on Dec 27, 2012 23:52:27 GMT -5
the most important issue to me you didnt share an opinion knightmare
a built in servers browser
also about the threads i dont see an option for this in the list of both qvis3 and arghrad. which versions supports this?
general remark im abit sorry i left mapping for so long i lost many projects and ideas. but quake mapping doesnt make money
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hardcoal
Quake 2 Mapping Club
https://www.dropbox.com/sh/1u0e3xjmgw78yko/AAA7sf5Gjxea5Vcdta3NnFpda
Posts: 110
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Post by hardcoal on Dec 27, 2012 18:27:55 GMT -5
wow tnx for the thread tip!!
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hardcoal
Quake 2 Mapping Club
https://www.dropbox.com/sh/1u0e3xjmgw78yko/AAA7sf5Gjxea5Vcdta3NnFpda
Posts: 110
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Post by hardcoal on Dec 27, 2012 11:34:59 GMT -5
-I dont know Radiant so well and also didnt it stoped being developed?
-kmquake2 im checking it now... ok checked.. wow looks great great features like 3d person view.. also quake2 xp looks great.
but the problem with quake is that its low frame limited when making a big map with details
the main things that will raise quake from the grave.. by order of priorities
1) a built in server browser 2) a faster loading process for maps from a server. (maybe a main server that gives this service will do) 3) a built in editor.. (recommended) 4) loaded hall of fame of personal and public achivments will be also nice
for me its hard to replace quark editor with any other ones its explorer and negative folders and more makes mapping conviniant but still its a slow process and old.
about fast compiling
i dont know what you guys do when you compiling but when i compile i put
Vis3 on -fast and rad3 on -chop 80 and -dump
thats the fastest way i know. the chop reduce alot of the compiling time and still its looks great
its also will be nice to implement in quake 2 hall of fame section that is updated from a server.
thats it.
general remark about forums structure one thing i want to say about all forums structures. it always show the first remark on the top and not the last one. so you have to scroll down every time you enter. it would be nice if the last message will appear top first instead of the opposite. (or a button that switches modes. or a button that takes you straight down is also an option)
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hardcoal
Quake 2 Mapping Club
https://www.dropbox.com/sh/1u0e3xjmgw78yko/AAA7sf5Gjxea5Vcdta3NnFpda
Posts: 110
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Post by hardcoal on Dec 26, 2012 23:17:58 GMT -5
the truth im too busy for mapping and mapping doesnt supply money this days. im a programmer as well. the passion of quake has gone down and its a shame its the best multiplayer action game ever to my opinion.
unreal doesnt have the cool movement of quake 2 this double clicks jumps just doesnt equaier acceleration and i feel dumb alway doing hu hu's with double clicks.
quake2 cant go up because the community is dying.
it need a new version of engine but with same functionalities (or add some more i love the unreal elevator jumps..)
also a better mapping tool.
well im going too far..
for me mapping is art more then anything. i like to make maps that looks great and transmit some atmosphere
maybe if someone will release a quake2 version with a server implanted inside of it then people will play it more...
cheers
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hardcoal
Quake 2 Mapping Club
https://www.dropbox.com/sh/1u0e3xjmgw78yko/AAA7sf5Gjxea5Vcdta3NnFpda
Posts: 110
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Post by hardcoal on Dec 24, 2012 12:46:05 GMT -5
tnx for showing some life. the truth there is no point for making maps for no interest.
any way what you mean you can make quake2 work? whats wrong? interesting..
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hardcoal
Quake 2 Mapping Club
https://www.dropbox.com/sh/1u0e3xjmgw78yko/AAA7sf5Gjxea5Vcdta3NnFpda
Posts: 110
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Post by hardcoal on Dec 23, 2012 23:20:50 GMT -5
Althow I dont notice much interest in this coool ra2 map Ive decided to post some pics of more old unfinished maps I might revive.
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hardcoal
Quake 2 Mapping Club
https://www.dropbox.com/sh/1u0e3xjmgw78yko/AAA7sf5Gjxea5Vcdta3NnFpda
Posts: 110
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Post by hardcoal on Dec 22, 2012 4:08:06 GMT -5
Well well, its been like... long years since... me and quark. Finally today its time to revive my maps. so Ill start streaming maps. some finished some need to be. This maps set on my computer for years... Isnt that a shame?.. anyway lets start with a rocketarena type of map. its not exactly a map. (It was supposed to enter my RA2 maps pack ive planned with many cool ideas..) this one is a competition betwin two players (knights) each one goes into the cannon and then the two are being shot at the same time. each has one second to shoot the other. so its like a knights spears war. really fun ive tested it with my cousin it we both had lots of loughs drive.google.com/drive/folders/0B2xTXNp3qtJXZWFMTmhoN0pVdEE?resourcekey=0-8h-ZhwI1aI_cw-cjX-z5xA&usp=sharinggo into my dropbox run this map on RA2 mode. more maps to come soon.. at any case im gonna realse all my stuff. even in the original quark file so if someone wanna edit or change they can do that.
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