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Post by peeweerota on Jan 29, 2015 6:49:41 GMT -5
Hurray!!!!! I'm in!
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Post by peeweerota on Jul 16, 2011 6:09:17 GMT -5
Thanks I really like your server BTW!
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Post by peeweerota on Jul 8, 2011 9:02:40 GMT -5
If all else fails. GIMP should solve all of your problems. www.gimp.org/
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Post by peeweerota on Jul 8, 2011 8:53:09 GMT -5
Ok! Great news, and terrible news. The Great news is that I've gotten my ideas to work and they work perfectly. HOWEVER. This has caused some errors in QOOLE99 (I know I know please no comments from the peanut gallery). it's moved the location of some teleports and teleport_destinations to where they're halfway in walls when I compile it and test it in Q2. But, in QOOLE, they haven't moved, because I haven't moved them! It's also done a "drop_to_floor" on some health in the same room and on a railgun that's not that close to the area of the others. I don't understand why it's done this, and except for these mistakes my map is done... Can anyone help me figure out why it would move things on its own? 3 solutions. 1) Re add those objects. It should fix that issue. 2) Manually edit the .qle file in notepad to fix the locations 3) Export as .map and compile in Quark
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Woah!!
Jul 8, 2011 8:49:15 GMT -5
Post by peeweerota on Jul 8, 2011 8:49:15 GMT -5
What happened tot he themes? It's all gray and red.
Nice though.
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Post by peeweerota on Jul 4, 2011 13:27:31 GMT -5
If you play on FOX, XATRIX, XTRA, or XRAZY.. then you probably are looking at a Beanstorm model.
He stops by here sometimes but you are sure to catch him at tastyspleen
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Post by peeweerota on Jun 30, 2011 9:07:08 GMT -5
45 degree angles are easy in the 2d grid. Think of your brush from a single 2d view. If you have an edge snapped to the grid at location (0,0) and another edge at (1,1) then that face sits on a 45degree plane. Stepping at an incline of (1,1) will always give you 45degrees. So if you just scale that up and have 1 edge at (0,0) and the other at (32,32) then it should cut almost anything you ever need. You can step any direction you need too. So (1,-1) would work too. Obviously there's no way to do this mathematically, but you can do it free hand easily by just following the grid. Also in qoole, 4x4, 8x8, 16x16, 32x32, (etc) grid lines are darker depending on your zoom level. If you know that your line is hitting the opposing corners on one of these grids then you know for a fact it has a (1,1) or (1,-1) incline. *EDIT* The one thing that is probably throwing you off is that some mapping programs accidentally stretch their 1x1 grid into a rectangle instead of a square. So even if you know it is 45 degrees because of the grid count, it may display incorrectly on the 2d grid. **EDIT**EDIT* If you're doing what I suggested, and making this prefab in quark.. don't forget that the top and side views are in different locations on Qoole and Quark. I don't know how many times I've made a starting room, compiled it to see it in game, and found the room standing sideways!
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Post by peeweerota on Jun 21, 2011 13:21:57 GMT -5
Welcome! Glad you to have you.
Do not be afraid to use 2 editors for the same map. Qoole 2.5 has been my favorite although qoole99 has some strengths. I always compile my final products in Quark.
I have a feeling that what you should do is take advantage of the idea of prefabing. Make the pipe you want in quark using a csg subtract and save it as a .map. Later load it back in as a prefab in the original.
Before trying this... back up your map!
Someone else will come along shortly with a better answer. But that's how I'd do it.
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Post by peeweerota on Jun 20, 2011 16:27:19 GMT -5
Man, thats awesome!! Brought a tear to my eye, then again Iam very old, it's easy to do that..lol.. Peewee, I just like it, its cool, thank you very much. I will look at it later again to see if I can come up with some extra's. Once again thanks, This is breaking my old heart to see, that someone still cares... -W1 Anything I can do to make old people cry. ...or is that small children. I can't remember.
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Post by peeweerota on Jun 20, 2011 12:29:06 GMT -5
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Post by peeweerota on Jun 19, 2011 5:37:32 GMT -5
Yes Wixen please focus on getting better. If you want to just PM me the user/pass I'll get it started.
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Post by peeweerota on Jun 18, 2011 7:18:52 GMT -5
So..how do you want me to do this?...links to the Café, where people can find the contests/maps stored or what?..or should we just have the link to the Café as it is now?. Anyone interested in doing this at all?. Ideas are very welcomed. -W1 I was thinking to do blurbs about each contest, and then link to the forum post. Also include direct links for the downloads. Have you set up the booth yet? Did you still want to do the private forum and share the booth username/password?
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Post by peeweerota on Jun 16, 2011 8:40:12 GMT -5
peeweerota: Thanks for the kind words, but I'm not so sure that I am THE spirit. There's at least two of us in the Quake community. I'm the Q2/Q1/a bit of Q3 mapper guy who made these FPS maps, but I'm not the Q1 guy who runs this website. I wasn't aware of another spirit. I'm referring specifically to your q2 maps. (peewee contemplates a way to incorporate the who's on first joke)
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Post by peeweerota on Jun 13, 2011 21:19:48 GMT -5
I'm actually keeping busy with tastyspleen.tv, and being that I'm trying to stay active in coverage for qexpo it's probably best that I don't contribute directly. I wouldn't mind chipping in with the legwork for the booth but I won't muster much time between a DNF event this weekend and the kick off of qexpo on sunday.
One more idea. I think that the q2c booth absolutely needs to showcase all of the mapping contest maps.
Plus probably put in quick (funny and not serious) bios of all the talented mappers that roam around here. When people realize that maric is here, and that spirit is THE spirit they usually do a double take.
(I'm paraphrasing. I'm not purposefully leaving out people like skeletor, jester, leray, skies, PARIL, etc...)
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Post by peeweerota on Jun 9, 2011 12:57:57 GMT -5
I think the SP maps are a great idea In case you guys are open to more ideas... I think that it would be interesting to run a "beat the best" contest as well. Spirit, Jester, or maric (time permitting) could speed a map together and it gets released on day one of the expo. People have till the end to beat it. Give them the advantage of knowing what they are up against first. In the end we'd throw together a splatterfest to play them all.
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