serge
Light Guard
Posts: 26
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Post by serge on Jun 3, 2016 10:35:58 GMT -5
It's finally here, the bèta version of Quake II: Zero Signal. I've spent quite some time on this but I hope it was worth it. The final version will be released after a small testing period. Let me know if you discover any bugs or have comments about monsters, items, etc... Screenshot and download: sites.google.com/site/sergejaeken/Enjoy!
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serge
Light Guard
Posts: 26
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Post by serge on May 2, 2016 4:05:28 GMT -5
Ok, thanks for your help!
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serge
Light Guard
Posts: 26
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Post by serge on May 1, 2016 16:34:02 GMT -5
There's one Tank Commander in the map but I don't use any mods or style variants. I didn't edit any properties of that entity.
I get the message twice when loading the map so I suppose there must be two different things causing it. Very strange...
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serge
Light Guard
Posts: 26
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Post by serge on Apr 30, 2016 9:58:44 GMT -5
Great, I'll look into it. Thanks for the help.
Update: I've searched the .map file for .. Couldn't find it.
I'm not sure what caused it because I've tested the map many times during development and never got that message. Only when I added the final area of the map it started occurring. I didn't use any new custom textures since the last successful build. --- Update 2: The project consists of 2 maps. The problem occurs on the second map. If I load the first map and reach the end and the second map loads it doesn't happen.
Could it be because I've used a crosslevel trigger/target?
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serge
Light Guard
Posts: 26
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Post by serge on Apr 27, 2016 15:40:06 GMT -5
I've been getting this message in the Quake II console when my map loads after I compile it. Does anyone know what this means?
Thx!
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serge
Light Guard
Posts: 26
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Post by serge on Jul 24, 2015 11:19:58 GMT -5
Thanks! Yeah I'll do my best to get it finished
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serge
Light Guard
Posts: 26
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Post by serge on Jul 19, 2015 7:38:17 GMT -5
Due to some interferences I was unable to work on my Quake II project for a couple of months. Thankfully everything is sorted out by now and I'm ready to finish this. Here's an update along with a screenshot to show you what I've been up to the last couple of days: digistress.proboards.com/thread/27/quake-ii-zero-signal-updateCheers!
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serge
Light Guard
Posts: 26
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Post by serge on Dec 26, 2014 5:47:28 GMT -5
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serge
Light Guard
Posts: 26
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Post by serge on Dec 18, 2014 6:39:18 GMT -5
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serge
Light Guard
Posts: 26
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Post by serge on Dec 8, 2014 4:40:05 GMT -5
No, I think it has something to do with the resolution I'm using.
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serge
Light Guard
Posts: 26
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Post by serge on Dec 4, 2014 8:43:46 GMT -5
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serge
Light Guard
Posts: 26
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Post by serge on Nov 20, 2014 11:38:41 GMT -5
Thanks for the comments guys!
I like mapping for Doom but this is just a different experience. You do have a lot more freedom when building for a full 3D engine.
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serge
Light Guard
Posts: 26
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Post by serge on Nov 17, 2014 16:45:10 GMT -5
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serge
Light Guard
Posts: 26
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Post by serge on Nov 12, 2014 13:16:39 GMT -5
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serge
Light Guard
Posts: 26
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Post by serge on Oct 24, 2014 4:30:40 GMT -5
so, is it done soon? it looks very promising to me I wish! There are going to be 2 maps in this project and the first map is about 20% done. It will take several months for sure and I can't really give you a release date yet so you have to be a little patient
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