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Post by grieve[Q2C] on Apr 13, 2006 15:59:08 GMT -5
oh well, the "spirale" would have to bee completely encapsuled by a tower, and you shouldn't see from bottom to top anywhere inside the tower, only two doorways in and out. that means, every step of the spiral should connect to the walls of the tower. because of the spiralling, most of the polys inside the tower would block themselves out of sight. this way the spirale inside the tower could be thousands of polys big, without affecting the environment.
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Post by Wixen1 [Q2C] on Apr 13, 2006 16:00:22 GMT -5
Oh and, I see no possible way to create the arched ceiling over the spiral rise without making 1000's of polies and it would likely take years off of my life even trying to do so... You're on your own with that one Dont quite understand the way you have done it, but I hope you will teach me to... Does it mean you cant make more than one turn in the way you just showed me. If you want to make 5-7 turns then what? Good job there m... Wixen1
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Post by grieve[Q2C] on Apr 13, 2006 16:08:17 GMT -5
it's because of the r_speeds. but consider what I tried to say right before your post. my guess is that a spiral staircase inside a tower blocks itself mostly out of sight.
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Post by Wixen1 [Q2C] on Apr 13, 2006 16:08:53 GMT -5
Is this close to what you are looking for? I only had thirty or so minutes to spend on it. The grading is a little rough and might be "perfected" a little more with time and tweaking. If you need/want it, I'll work it out a little better. You are welcome to the final .map for reference or c-n-p. Il like both and what is c-n-p? Wonder how smooth the surface can be and how much time you need to spend doing just that. Well Iam using the newer version of Tread3d you know.... ... Happy Easter.. Wixen1
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Whirlingdervish
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Post by Whirlingdervish on Apr 13, 2006 16:11:08 GMT -5
If I then could figure out what you are saying last in you post Il be [glow=red,2,300]frilled[/glow]...lol Are you making up new english words over there? or is this just another scandanavianism? FYI: C-N-P = Cut 'N Paste
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Post by Wixen1 [Q2C] on Apr 13, 2006 16:13:17 GMT -5
oh well, the "spirale" would have to bee completely encapsuled by a tower, and you shouldn't see from bottom to top anywhere inside the tower, only two doorways in and out. that means, every step of the spiral should connect to the walls of the tower. because of the spiralling, most of the polys inside the tower would block themselves out of sight. this way the spirale inside the tower could be thousands of polys big, without affecting the environment. I think you are ABSOLUTLY right there Grieve. And i also ment it to be an incapsulated tower. And it dosent matter if there is an exit once every turn either. W1 Happy Easter
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Post by Wixen1 [Q2C] on Apr 13, 2006 16:14:28 GMT -5
If I then could figure out what you are saying last in you post Il be [glow=red,2,300]frilled[/glow]...lol Are you making up new english words over there? or is this just another scandanavianism? FYI: C-N-P = Cut 'N Paste What is FYI:? W1 Happy Easter
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Whirlingdervish
Clan Q2C
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Clan Q2C Resident Smartass BANNED FOR STALKING AND FLAMING
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Post by Whirlingdervish on Apr 13, 2006 16:16:16 GMT -5
You're killing me wix... For Your Information = FYI Nice sample map M. Looks better than my finished maps.. hehe!
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m
Quake 2 Mapping Club
Posts: 416
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Post by m on Apr 13, 2006 16:19:38 GMT -5
Is this close to what you are looking for? I only had thirty or so minutes to spend on it. The grading is a little rough and might be "perfected" a little more with time and tweaking. If you need/want it, I'll work it out a little better. You are welcome to the final .map for reference or c-n-p. Il like both and what is c-n-p? Wonder how smooth the surface can be and how much time you need to spend doing just that. Well Iam using the newer version of Tread3d you know.... ... Happy Easter.. Wixen1 C-n-P is cut and paste, meaning if you'd rather just use the .map file and then copy the brushes I made into your map... You are welcome to do so. I had that idea in mind when I made it BUT I did not want it to seem like I assumed you'd want to cut and paste... Heh! That is as clear as mud. When/If I get to making an advanced terrain tutorial, what I have done in those pics will make more sense. It is the same basic concept or if you like, construction in both terrain and that spiral. By adding one more set of tris, I think I can eliminate most of the "roughness" that now exists in the map. I will be away for the evening and have some work to plow through tomorrow. I hope to refine it a little somewhere in between. Oh and Tread3D and the old Tread trade .maps back and forth just fine. The TRDs do not work from version to version but the .map import works fine. It is fun to have a "mission" of sorts to work on now and then. I seldom touch the editor otherwise. I have another outlet for my obsessive compulsion to "create" at the moment.
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Post by Wixen1 [Q2C] on Apr 13, 2006 16:26:01 GMT -5
Il like both and what is c-n-p? Wonder how smooth the surface can be and how much time you need to spend doing just that. Well Iam using the newer version of Tread3d you know.... ... Happy Easter.. Wixen1 C-n-P is cut and paste, meaning if you'd rather just use the .map file and then copy the brushes I made into your map... You are welcome to do so. I had that idea in mind when I made it BUT I did not want it to seem like I assumed you'd want to cut and paste... Heh! That is as clear as mud. When/If I get to making an advanced terrain tutorial, what I have done in those pics will make more sense. It is the same basic concept or if you like, construction in both terrain and thet spiral. By adding one more set of tris, I think I can eliminate most of the "roughness" that now exists in the map. I will be away for the evening and have some work to plow through tomorrow. I hope refine it a little somewhere in between. Oh and Tread3D and the old Tread trade .maps back and forth just fine. The TRDs do not work from version to version but the .map import works fine. It is fun to have a "mission" of sorts to work on now and then. I seldom touch the editor otherwise. I have another outlet for my obsessive compulsion to "create" at the moment. Well, i cant wait to see how you did it and to se how smooth the surface can get. Thx. alot m I apriciate it. And If I cant make it myselfes, I can allway give you credit for the winding spindle, right?.. Hehe...I just copy it, noone will notice.. Wixen1
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Post by Wixen1 [Q2C] on Apr 13, 2006 16:30:20 GMT -5
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Post by Miniwood on Apr 14, 2006 8:20:40 GMT -5
I read this last night and went away and spent a couple of hours on it. Then, I come back and find M has beaten me to it. And in only 30 minutes Anyway, here's what I came up with: www.savefile.com/projects/848692Download Dansk.zip, the map file is included, and the custom env. It's impossible to make the spiral floor completely smooth and the smoother you go the more polys you create. As M said it's the same tri-souping technique you would use for terrain. What I have here isn't as good as it could be. Nice view out of the windows though: BTW M, Judi Dench looks nothing like you in the movies.
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Post by Wixen1 [Q2C] on Apr 14, 2006 9:36:44 GMT -5
I read this last night and went away and spent a couple of hours on it. Then, I come back and find M has beaten me to it. And in only 30 minutes Anyway, here's what I came up with: www.savefile.com/projects/848692Download Dansk.zip, the map file is included, and the custom env. It's impossible to make the spiral floor completely smooth and the smoother you go the more polys you create. As M said it's the same tri-souping technique you would use for terrain. What I have here isn't as good as it could be. Nice view out of the windows though: BTW M, Judi Dench looks nothing like you in the movies. Thats totally awesome Miniwood.. I can allmost see where I live, maaan, that one great skyview. Thx. for the time you put into this and ofcourse to m to. I´l pay the next... .. I think you are right about the smoothness, it dosent get much better unless you wanna spend a zillion hours making even more tiny polygones. This was actually the kind of way I tryid to do it aswell, but it takes like forever when you are a newbee like me... Happy Easter Wixen1
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Post by Wixen1 [Q2C] on Apr 14, 2006 9:41:07 GMT -5
Bye the way, it allmost feels right running up and down. I´v done it a lot of times when I was a child. If you make the radius twise or trible it will be perfect. Ohh, by the way, the turns goes clockwise in the real building. But that dosent matter. It was a lot of fun running there as a child, 7 and a halfe spins, you got all dizzy... W1
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Whirlingdervish
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Post by Whirlingdervish on Apr 14, 2006 10:03:46 GMT -5
I have a feeling that you may not notice the "bumpiness" of the floor, quite so much, if you scale it up a bit, and apply some smoothly shaded lighting effects.... you wont hit the bumps quite so often near the outside of the tower, with bigger tris. this wont fix the bumps that are closest to the pillar though, as they will be in the same spot, with the same spacing as before....
These sample maps are looking really good.
Very nice work guys!
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