X7[Q2C]
Clan Q2C
100%
Quake II[x=x7a]
Posts: 1,429
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Post by X7[Q2C] on Apr 14, 2006 11:04:56 GMT -5
Are you going to make The Church of Trinitatis with The Round Tower ?X7 ------------------------------------------------------------------------ THE SPIRAL RAMP is 200 m long and 4¼ m wide, it is supported by brick-built cross-vaults. On the picture, the shadows reveal marks from a buildingtemplate, which was used to give the vaults the correct bend. The inner niches were originally open into the center of the cylinder, but as children might easily fall down, they were cemented. Some of the earliest sources have commented on the ramp's width and evenness, so that it was possible to ride up the tower. The spiral ramp was also practical for the transportation of heavy books and instruments in a wagon. The tower has always been a popular tourist attraction, and the entrance was therefore in the old days occupied by various booths. THE ROUND TOWER is a part of a larger block, which originally contained a student church and a university library. The Church of Trinitatis, consecrated in 1656, substituted the church hall at Regensen, and because of its size there was plenty of room for all the students at one time. In 1683 the church also became the parish church. The library, situated on the floor above the church, was 900 m2. This print from 1746 shows the library's rectangular windows, which indicate the special usage of the church loft. The library was divided into three rooms in 1778: the library, and two smaller rooms, a room for studying and a room for catalogues. Three institutions in one blocks of buildings was unusual, but the most unsual part of the building is the spiral ramp. It winds 7½ times around a hollow core. The latest examinations indicate that the spiral ramp was originally longer, which meant that it was possible to walk up to the astronomer's study, which was directly underneath the platform. There was a connection from the top floor to the platform via a spiral stairway in the tower's outer wall. The height of the tower is 34,8 meters. The astronomer's study is now the flat of the inspector of the Round Tower.
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Post by Wixen1 [Q2C] on Apr 14, 2006 11:13:15 GMT -5
Are you going to make The Church of Trinitatis with The Round Tower ?X7 ------------------------------------------------------------------------ THE SPIRAL RAMP is 200 m long and 4¼ m wide, it is supported by brick-built cross-vaults. On the picture, the shadows reveal marks from a buildingtemplate, which was used to give the vaults the correct bend. The inner niches were originally open into the center of the cylinder, but as children might easily fall down, they were cemented. Some of the earliest sources have commented on the ramp's width and evenness, so that it was possible to ride up the tower. The spiral ramp was also practical for the transportation of heavy books and instruments in a wagon. The tower has always been a popular tourist attraction, and the entrance was therefore in the old days occupied by various booths. THE ROUND TOWER is a part of a larger block, which originally contained a student church and a university library. The Church of Trinitatis, consecrated in 1656, substituted the church hall at Regensen, and because of its size there was plenty of room for all the students at one time. In 1683 the church also became the parish church. The library, situated on the floor above the church, was 900 m2. This print from 1746 shows the library's rectangular windows, which indicate the special usage of the church loft. The library was divided into three rooms in 1778: the library, and two smaller rooms, a room for studying and a room for catalogues. Three institutions in one blocks of buildings was unusual, but the most unsual part of the building is the spiral ramp. It winds 7½ times around a hollow core. The latest examinations indicate that the spiral ramp was originally longer, which meant that it was possible to walk up to the astronomer's study, which was directly underneath the platform. There was a connection from the top floor to the platform via a spiral stairway in the tower's outer wall. The height of the tower is 34,8 meters. The astronomer's study is now the flat of the inspector of the Round Tower. Well, I had it in mind for some time, but it might be to big a challence for me, but one newer knows. It would take enourmes amount of time to do it prober. Wixen1
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Post by Miniwood on Apr 14, 2006 11:18:04 GMT -5
Ohh, by the way, the turns goes clockwise in the real building. But that doesnt matter. Those dam**ed surgeons replaced my eyes the wrong way around.
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Post by Wixen1 [Q2C] on Apr 14, 2006 11:40:47 GMT -5
Ohh, by the way, the turns goes clockwise in the real building. But that doesnt matter. Those dam**ed surgeons replaced my eyes the wrong way around. ... ... ...
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Post by Wixen1 [Q2C] on Apr 14, 2006 14:23:07 GMT -5
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Whirlingdervish
Clan Q2C
100%
Clan Q2C Resident Smartass BANNED FOR STALKING AND FLAMING
Posts: 962
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Post by Whirlingdervish on Apr 14, 2006 15:59:11 GMT -5
only in Denmark....
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m
Quake 2 Mapping Club
Posts: 416
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Post by m on Apr 15, 2006 12:16:19 GMT -5
I had some time to refine it. -There is a .bsp of a semi-finished-just-for-fun-thing, the lighting is horrible and unrefined and the terrain is crap but... It is spiral1.bsp. -The spiral1.map is also included. -The spiral2.map more or less isolates the brush group you would need to use. Only 1/4 turn is necessary to build the rise as high as you like. You will find that "outside of the box" in the spiral2.map file. I won't have the time and I know I don't have the patience to make the arching spiral ceiling. The brushwork required for that would drive anyone insane. Here ya go... quake2.leadmon.net/pub/maps/q2/spiral.zip
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Post by Wixen1 [Q2C] on Apr 15, 2006 12:28:20 GMT -5
I had some time to refine it. -There is a .bsp of a semi-finished-just-for-fun-thing, the lighting is horrible and unrefined and the terrain is crap but... It is spiral1.bsp. -The spiral1.map is also included. -The spiral2.map more or less isolates the brush group you would need to use. Only 1/4 turn is necessary to build the rise as high as you like. You will find that "outside of the box" in the spiral2.map file. I won't have the time and I know I don't have the patience to make the arching spiral ceiling. The brushwork required for that would drive anyone insane. Here ya go... quake2.leadmon.net/pub/maps/q2/spiral.zipWOW...That look so beautyful...cant wait to run it...Thx. m...Il be back with further comments on this one.. And to all of you giving comment, done maps, or simply having a constucktive idea, you shared with us....Thank you. I did not realize the amount of attension this thread would give and Iam so proud of the interest it have give in respons. It means for sure Q2 is not dead. Thx. all... Maybe I´l take a year off and build the complet darn thing... Wixen1
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Post by Wixen1 [Q2C] on Apr 15, 2006 13:06:00 GMT -5
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Post by Wixen1 [Q2C] on Apr 15, 2006 13:42:17 GMT -5
-The spiral2.map more or less isolates the brush group you would need to use. Only 1/4 turn is necessary to build the rise as high as you like. You will find that "outside of the box" in the spiral2.map file. [/img][/quote] And thank god for that! My eyes are bleeding after looking at the spiralmap1 file... . (allmost like when I look at the round church in Iam a stalker)... Could you tell me the way you did it, is it simple terrain strucktures or?....(man, dont even know about terrain constructions yet, Iam a newbee(moran)). Is it possible to make it 32 edged instead of 16 edged and how much extra work would that involve? Wixen1
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Post by Miniwood on Apr 15, 2006 13:46:54 GMT -5
I had some time to refine it. Wow M that is just awesome, truly masterful brushwork.
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m
Quake 2 Mapping Club
Posts: 416
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Post by m on Apr 15, 2006 15:10:49 GMT -5
Could you tell me the way you did it, is it simple terrain strucktures or?....(man, dont even know about terrain constructions yet, Iam a newbee(moran)). Is it possible to make it 32 edged instead of 16 edged and how much extra work would that involve? Wixen1 This may help a little... -The brushes were not from a terrain base but the concept of using triangles is the same. -Making it a 32 unit edge would be very easy, just have to move 32 vertices's (the trick is knowing which ones). 1 - That is how I started, it is just 8 triangle brushes. 2 - I adjusted the first group of 8 to the slope / angle I wanted. I chose 80 units for the rise in this case. The look of the surface was smoother with an 80 unit rise with the dimensions I started with. It was just random, no special math to it. 3 - You can see that I copy and pasted the group from step 2 and made a group of 32 brushes. These are the brushes for making a 1/4 turn. These can be copied however often you need to and just rotated to fit the portion of the spiral you need it to fit. If you need the rise to turn counter-clockwise the group from step 3 simply needs to be rotated 180 before you start with step 4. 4 - I used a 16 sided cylinder for my inner "curve" reference. I had to adjust the vertices's to align properly with the grid, Tread does not do so for some odd reason with cylinders. Once I had that reference point I start to form the spiral as seen in step 4. It is just a matter of moving the vertices's where you want / need them. You do this bit in the "Top x-y" window. Since you have your up-angled rise pre-established in step 3 you do not need to worry with it in step 4. 5 - This shows the 16 sided brush I used as the outer "curve" reference. Again you need to align the vertices's of the cylinder on the grid points and then repeat step 4 more or less... I hope the picture communicates better than my attempt...
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m
Quake 2 Mapping Club
Posts: 416
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Post by m on Apr 15, 2006 15:11:22 GMT -5
I had some time to refine it. Wow M that is just awesome, truly masterful brushwork. Thank you butha'!
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Post by Wixen1 [Q2C] on Apr 15, 2006 16:30:32 GMT -5
Could you tell me the way you did it, is it simple terrain strucktures or?....(man, dont even know about terrain constructions yet, Iam a newbee(moran)). Is it possible to make it 32 edged instead of 16 edged and how much extra work would that involve? Wixen1 This may help a little... -The brushes were not from a terrain base but the concept of using triangles is the same. -Making it a 32 unit edge would be very easy, just have to move 32 vertices's (the trick is knowing which ones). 1 - That is how I started, it is just 8 triangle brushes. 2 - I adjusted the first group of 8 to the slope / angle I wanted. I chose 80 units for the rise in this case. The look of the surface was smoother with an 80 unit rise with the dimensions I started with. It was just random, no special math to it. 3 - You can see that I copy and pasted the group from step 2 and made a group of 32 brushes. These are the brushes for making a 1/4 turn. These can be copied however often you need to and just rotated to fit the portion of the spiral you need it to fit. If you need the rise to turn counter-clockwise the group from step 3 simply needs to be rotated 180 before you start with step 4. 4 - I used a 16 sided cylinder for my inner "curve" reference. I had to adjust the vertices's to align properly with the grid, Tread does not do so for some odd reason with cylinders. Once I had that reference point I start to form the spiral as seen in step 4. It is just a matter of moving the vertices's where you want / need them. You do this bit in the "Top x-y" window. Since you have your up-angled rise pre-established in step 3 you do not need to worry with it in step 4. 5 - This shows the 16 sided brush I used as the outer "curve" reference. Again you need to align the vertices's of the cylinder on the grid points and then repeat step 4 more or less... I hope the picture communicates better than my attempt... Thx. m. This is so sweet. In Denmark we eat herrings and drink snaps on easter time and the children eats eggs...Iam full of the first 2!! so I will lokk at it again tomorrow, when my eyes stops bleeding (darn, Iv used that, ones today, havent I) Anyway, thx. a lot m....hmmm, why does that letter "m" reminds me of a movie...english i think...hhmmm... Happpppy Easter everyone and good job m... Wixen123
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Post by Wixen1 [Q2C] on Apr 17, 2006 1:33:02 GMT -5
Allmost sober today...and having an enormeus headache.. Il try that script out later today. Once again thx. m. Wixen1
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