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Post by fifthelephant on Feb 15, 2015 17:02:17 GMT -5
My entry is finished (not sure if I will have time for another one since I have just undertaken a big project). So where do I send mine?
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Null
Gladiator
Posts: 555
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Post by Null on Feb 15, 2015 17:55:02 GMT -5
Wow, that was quick! Please check your private message for upload instructions
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Post by fifthelephant on Feb 16, 2015 14:00:31 GMT -5
I built most of the map just after you announced the contest, DM maps don't take that long to make to be honest. I just did a couple of tweaks yesterday for gameplay balance.
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Null
Gladiator
Posts: 555
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Post by Null on Feb 16, 2015 14:10:31 GMT -5
Thank you for your early submission! You've set a high initial bar for everyone. And if it doesn't take you long, we'd like to see you develop your other DM ideas, which seem to progress quite naturally. Would you like me to post some screenshots of your map in the Mappers Status section to motivate the other contestants? I can also post your map on our death-match server where it can undergo live testing with real players, so you can watch people interact with it and gather feedback in spectator mode. Note, You'll always have an option to make changes to it at any time before the end, so this way you can even pickup some extra insight for improvement.
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Post by fifthelephant on Feb 17, 2015 13:32:15 GMT -5
Cool, host it on a server. I'd love to check it out with real people, all I've been using to gather data is bots.
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Null
Gladiator
Posts: 555
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Post by Null on Feb 22, 2015 21:00:17 GMT -5
Now that the contest has been on for a week I've went ahead and uploaded your map onto the server where you can see how players interact with it. It's using a temp name for now in case you want to change it later "fedm1_v1.bsp" http.tastyspleen.net/~p1/quake2/weapons/maps/?C=M;O=Dconnect 74.86.171.203:27910 vote map fedm1_v1 Note: this isn't a plain DM server but you can still fly around in camera, gather feedback or ask players for opinions. More info in the email. The consensus I got so far from the players is that the map can fit a lot of people, and it's meant for 20+ considering all the height levels :-) Also some weren't too fond of the acid bath with the narrow walkways in the dungeon lol
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jaydolan
Quake 2 Mapping Club
Posts: 161
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Post by jaydolan on Feb 23, 2015 0:31:15 GMT -5
Not a bad map, fifth. My personal opinion; I would tone the lighting down. You have some shadows in the perimeter areas of the map, but the entire center is basically full-bright. Having some shadows in the bigger areas will accent your geometry and add a lot of atmosphere. Nice work, tho!
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Post by jitspoe on Feb 23, 2015 21:30:37 GMT -5
Not a bad map, fifth. My personal opinion; I would tone the lighting down. You have some shadows in the perimeter areas of the map, but the entire center is basically full-bright. Having some shadows in the bigger areas will accent your geometry and add a lot of atmosphere. Nice work, tho! Are you sure you don't just have your gl_modulate cranked up too high?
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jaydolan
Quake 2 Mapping Club
Posts: 161
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Post by jaydolan on Feb 24, 2015 17:02:09 GMT -5
Really bud?
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Post by Wixen1 [Q2C] on Feb 24, 2015 17:46:34 GMT -5
Really bud? What is so funny? -W1
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Post by fifthelephant on Feb 24, 2015 19:05:56 GMT -5
Tried the server, no-one was on. Is there a peak time?
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Null
Gladiator
Posts: 555
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Post by Null on Feb 24, 2015 19:49:47 GMT -5
It's totally random and fluctuates, the server might have crashed when you were there. As of now, 40 min later, I see 8 people on. I'd check the following page and only join when you see players on Whale's Eye: tastyspleen.net/quake/servers/list.cgiconnect 74.86.171.203:27910
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jaydolan
Quake 2 Mapping Club
Posts: 161
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Post by jaydolan on Feb 24, 2015 20:40:42 GMT -5
I think jitspoe was just pulling my leg. I've met him in person (QCon 2008), and we're both engine hackers. I have gl_modulate at 3.0. Higher than default, but most maps look natural at this setting. I think most players use 3.0-5.0.
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Post by jitspoe on Feb 24, 2015 22:08:50 GMT -5
To be fair, with gl_modulate 3, any area lit brighter than 33% is fullbright... Of course, a decent Q2 engine mod should really do away with these nasty, extremely lossy brightening methods like intensity and gl_modulate... jitspoe.com/images/games/quake2/quake2_original.jpg - I think this was gl_modulate 2.3, intensity 2 jitspoe.com/images/games/quake2/quake2_tweaked_fullsat.jpg - comparable brightness with brightness applied after the fact. Note how the sides of the stairs and other areas have shadow, Is this the center part you were referring to? Lighting looks fine to me.
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jaydolan
Quake 2 Mapping Club
Posts: 161
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Post by jaydolan on Feb 25, 2015 0:30:16 GMT -5
That doesn't look washed out to you? Moreover, where are the light sources that would make that upper area so bright? Just going by the geometry and the light sources he has there, that area should look something like the upper level of q2dm8. Don't you think?
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