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Post by Guggenheim on Dec 8, 2021 4:02:32 GMT -5
Little update: <button disabled="" class="c-attachment-insert--linked o-btn--sm">Attachment Deleted</button> <button disabled="" class="c-attachment-insert--linked o-btn--sm">Attachment Deleted</button> <button disabled="" class="c-attachment-insert--linked o-btn--sm">Attachment Deleted</button> I suggest you to make there a glass wall, that would look cool:
I mean something like this (made a sketch in Radiant):
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Post by grieve[Q2C] on Dec 8, 2021 6:52:17 GMT -5
cool .... this looks even better !
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mikem
Quake 2 Mapping Club
Posts: 328
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Post by mikem on Dec 8, 2021 9:04:26 GMT -5
Great idea
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mikem
Quake 2 Mapping Club
Posts: 328
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Post by mikem on Dec 9, 2021 6:03:05 GMT -5
I implemented your suggestions and added a few details:
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Post by grieve[Q2C] on Dec 9, 2021 7:16:27 GMT -5
awesome !
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Post by Guggenheim on Dec 9, 2021 10:41:49 GMT -5
Looks great! How this level would be called?
That capsules vaguely remind me ones in Quake 4, at the level where hero is captured by stroggs.
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mikem
Quake 2 Mapping Club
Posts: 328
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Post by mikem on Dec 9, 2021 13:29:54 GMT -5
That's where my inspiration comes from. I would like to add more moving machines, like in Quake 4 / Doom3, than in vanilla Quake 2.
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Post by Guggenheim on Dec 9, 2021 13:45:00 GMT -5
These capsules are func_trains?
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mikem
Quake 2 Mapping Club
Posts: 328
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Post by mikem on Dec 9, 2021 15:01:29 GMT -5
Yes, one for the capsule and one for the energy inside.
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Post by Guggenheim on Dec 17, 2021 16:05:26 GMT -5
I've noticed that spider strogg from Oblivion:
Will your addon contain Rogue, Xatrix and Zaero stuff too? Have you done that coding stuff by yourself?
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mikem
Quake 2 Mapping Club
Posts: 328
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Post by mikem on Dec 18, 2021 8:29:37 GMT -5
That spider strogg was a placeholder. It's source code isn't released, yet. Coding was done by knighmare. And yes, my addon will contain Rogue, Xatrix and Zaero stuff
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Post by pelinalcrusader on Dec 18, 2021 9:42:16 GMT -5
speaking of Oblivion https://www.reddit.com/r/quake/comments/rectuh/quake_2_oblivion_source_code_and_devteam/
this guy is looking for the devs to release the SRC.
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Post by Guggenheim on Dec 18, 2021 10:27:06 GMT -5
That spider strogg was a placeholder. It's source code isn't released, yet. Coding was done by knighmare. And yes, my addon will contain Rogue, Xatrix and Zaero stuff What does that mean? Placeholder means that it's just a model? Pretty sad. Oblivion source code wasn't released yet despite it's very old game. Maybe you'll release a demo version? Just one map for example. I'm burning with impatience.
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Post by pelinalcrusader on Dec 18, 2021 12:28:33 GMT -5
That spider strogg was a placeholder. It's source code isn't released, yet. Coding was done by knighmare. And yes, my addon will contain Rogue, Xatrix and Zaero stuff What does that mean? Placeholder means that it's just a model? Pretty sad. Oblivion source code wasn't released yet despite it's very old game. Maybe you'll release a demo version? Just one map for example. I'm burning with impatience. as i said above, people are looking the devs to release the code. the best bet atm is Celephais admin
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Post by knightmare on Dec 18, 2021 13:44:57 GMT -5
One other possibility is that the Oblivion archive contains a Linux gamei386.so that is full of debug info, including function and variable names. It's 1.24MB vs. 424KB for the windows gamex86.dll. The source code could be reverse engineered from this.
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