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Post by pelinalcrusader on Dec 31, 2021 11:43:32 GMT -5
One other possibility is that the Oblivion archive contains a Linux gamei386.so that is full of debug info, including function and variable names. It's 1.24MB vs. 424KB for the windows gamex86.dll. The source code could be reverse engineered from this. This may be the most hopeful option also i discovered that there is a thread at celephais about this situation, with a link of your post linked there knightmare www.celephais.net/board/view_thread.php?id=62112
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Post by Guggenheim on Jan 5, 2022 20:11:33 GMT -5
Hi Mikem! I suggest you a cool idea, of course if you haven't used it yet. KM engine provides a wide range of special effects: lightning, sparks, even blood etc. I tried using target_effect on my map (see the last video in my topic). I found out that target_effect can move and point at moving target. I think that would look really cool on power stations or some industrial facilities.
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Post by Guggenheim on Jan 11, 2022 4:33:26 GMT -5
And you can use target_locator for secrets spawning randomly at different places. I've used it in my SP maps. A pretty cool thing.
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mikem
Quake 2 Mapping Club
Posts: 328
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Post by mikem on Mar 19, 2023 3:41:24 GMT -5
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mikem
Quake 2 Mapping Club
Posts: 328
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Post by mikem on Jul 6, 2023 8:41:19 GMT -5
I'm looking for a new subtitle for the addon. What do you think of "Dash To Perdition"; "Plunge Into Perdition"; ... ?
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Post by grieve[Q2C] on Jul 7, 2023 7:49:33 GMT -5
definitely more original than *The Return, I vote for *Plunge into Perdition* awesome screenshots btw. you should have joined the 25th Anniversary Unit project.
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mikem
Quake 2 Mapping Club
Posts: 328
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Post by mikem on Jul 7, 2023 10:26:41 GMT -5
Thanks. Besides my addon and my family, there was no more time to join your unit. Is your unit represented somewhere (download, review)? Unfortunately there is no entry on moddb.
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Post by grieve[Q2C] on Jul 7, 2023 13:04:20 GMT -5
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mikem
Quake 2 Mapping Club
Posts: 328
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Post by mikem on Jul 7, 2023 23:41:04 GMT -5
Unfortunately, your unit is not getting the attention it deserves.
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Post by grieve[Q2C] on Jul 8, 2023 12:08:53 GMT -5
true. we would need better advertising.
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mikem
Quake 2 Mapping Club
Posts: 328
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Post by mikem on Jul 11, 2023 2:03:06 GMT -5
A user on ModDB suggested "Return to Perdition". The user likes 'The Return' because it implies return to the classics, nostalgia, the honoring of legendary classics and cancelled games that never came to fruition, the good old days of by gamers for gamers mentality in videogame creation.
What do you think?
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Post by grieve[Q2C] on Jul 11, 2023 14:25:28 GMT -5
yep ! *Return to Perdition* sounds good, too.
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mikem
Quake 2 Mapping Club
Posts: 328
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Post by mikem on Aug 16, 2023 6:56:40 GMT -5
short gameplay:
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Post by grieve[Q2C] on Aug 16, 2023 8:59:36 GMT -5
'nades FTW !
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Post by pelinalcrusader on Aug 16, 2023 9:41:57 GMT -5
The new code permits for higher maps
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