Panzer
Quake 2 Mapping Club
Posts: 175
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Post by Panzer on Sept 10, 2007 15:54:19 GMT -5
Check out the music for Loco Roco...it will brainwash you and have you singing it's praises by the end of the first song...muwahahahahahhaha
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Panzer
Quake 2 Mapping Club
Posts: 175
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Post by Panzer on Sept 10, 2007 8:32:33 GMT -5
The usual...which means "EXCELLENT"...from Jester. Very nice throwback to the original texture set and Stroggos themed construction.
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Panzer
Quake 2 Mapping Club
Posts: 175
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Post by Panzer on Aug 23, 2007 15:21:49 GMT -5
Nice...another fan of Prey? Xbox360 or PC? I need some peeps to play with!
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Panzer
Quake 2 Mapping Club
Posts: 175
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Post by Panzer on Sept 11, 2006 9:48:33 GMT -5
Nice use of the original Q2 textures!
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Panzer
Quake 2 Mapping Club
Posts: 175
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Post by Panzer on Aug 26, 2006 23:13:01 GMT -5
h0m3rc1d4l has been missing also! You should talk fi3nd...mr "I don't talk to mIRC rats anymore"!!!
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Panzer
Quake 2 Mapping Club
Posts: 175
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Post by Panzer on Aug 25, 2006 11:50:09 GMT -5
Nice architecture and lighting...but it's missing personality.
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Panzer
Quake 2 Mapping Club
Posts: 175
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Post by Panzer on Oct 11, 2005 22:04:50 GMT -5
nah it took me about 3 hours to make it and I was just making something because the action around here istn't very exciting. oh and I forgot to check it out in deathmatch, sorry, I'll fix that! The actual reason I made it was that I was playing on some server that actually included only bad maps, worse than this, and I got to thinking - good maps never get played much - so why don't make a bad one? LOL...I've often felt that way too. BTW, I have always mapped using the name Panzer, but for some reason, that name is already registered here...hmm...
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Panzer
Quake 2 Mapping Club
Posts: 175
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Post by Panzer on Oct 11, 2005 17:31:28 GMT -5
Your spawn points are suspended above the ground. Other than that...it's as plain as plain can be. No sounds...no custom textures...no strategic routes or intricate brushwork to even distract the gamer from the lack of effort in design. It's ok for someone starting out mapping, but I thought you have been doing this for some time. Forgive me if I'm mistaken...
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Panzer
Quake 2 Mapping Club
Posts: 175
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Post by Panzer on Sept 13, 2007 17:27:29 GMT -5
Oh...and a bit of a mistake on my part. The Fox body actually came out in 79, but I was referring to the 2-eyed Fox and not the earlier 4-eyed Fox (79-86).
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Panzer
Quake 2 Mapping Club
Posts: 175
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Post by Panzer on Sept 13, 2007 17:25:40 GMT -5
As for the wheels and tires, I haven't looked enough at some of the stroked or blown small block 93's to see what everyone is using, but what I had originally thought was to put 17 all arounds unless I can cram 18's under the wheel wells. I'm certain that 18x10's in the rear would put the hammer down for a good launch and would look sweet too, but I am definitely open to suggestions which is why I posted this here in the first place. Thanks WD for taking some time to reply!
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Panzer
Quake 2 Mapping Club
Posts: 175
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Post by Panzer on Sept 13, 2007 15:54:29 GMT -5
My thinking on the matter is I would love to have the 5.0 mainly because it is easier to work on (I can actually build that engine myself) whereas the modular engines are best left to a tech that knows what he/she is doing. I can see possibly getting a 93 since you can find both Saleens and Cobras that were made that year. I would love to have a collector's vehicle like a numbered Saleen or Cobra, but I'm also not above making a "clone" or "tribute" vehicle and putting everything I want into the engine without damaging the reputation or history of the car. On the note of convertible or not...I also choose not! The body of the convertibles loose ridgidity that equates to flex and lost horsepower not to mention the idea of rolling a vehicle that is convertible is almost certainly risking more serious injury or death than you would expect in a hardtop. For the engine, I'm thinking a stroked 302 (347ci) with Ford racing heads and E303 camshaft to give it a serious lope in idle and super responsive throttle/take offs, plus a good carb (Holley double pumper...Demon...Edelbrock...etc...). Match it with a good Tremec 5 spd and it should be good fun to drive to the local diner for an evening of hanging with other hotrod enthusiasts.
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Panzer
Quake 2 Mapping Club
Posts: 175
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Post by Panzer on Sept 13, 2007 13:33:11 GMT -5
I am in the market for a donor/project car and have looked at the following models of Mustangs:
86 - First year of fuel injection 87 - First year of the Fox bodies 95 - Last year for 5.0l models 98 - Last year of SN95 models 04 - Last year of 4th gen Mustang and my favorite Saleen model (S281E)
If anyone has any insight as to what may be the best vehicle to go with...whether that be a full-on project car or one that is already complete and just needs to be driven/washed/waxed...please respond here and let me know what you think.
It might help to know that my "operating budget" is $25k, but it's not necessary I spend all of that. Thanks guys!
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Panzer
Quake 2 Mapping Club
Posts: 175
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Post by Panzer on Sept 13, 2007 13:26:51 GMT -5
It's all lies I tell ya! I was standing on the moon last night and there was no discernible difference in the way the earth looked last night in comparison to when the comet bee-yotch slapped the earth and sent the dinosaurs away. Like I said...pure garbage!
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Panzer
Quake 2 Mapping Club
Posts: 175
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Post by Panzer on May 6, 2007 13:12:37 GMT -5
I'm posting on a PSP And pretty soon (I think in June) you'll be able to post using a NDS.
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Panzer
Quake 2 Mapping Club
Posts: 175
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Post by Panzer on Aug 22, 2007 13:20:11 GMT -5
The orbs are in the second pic too...they are all in that guy's shorts!
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