hardcoal
Quake 2 Mapping Club
https://www.dropbox.com/sh/1u0e3xjmgw78yko/AAA7sf5Gjxea5Vcdta3NnFpda
Posts: 110
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Post by hardcoal on Jul 11, 2007 18:03:44 GMT -5
LoL I wont tell. About Texture alignment. It’s a bit problem to fix it since I dig my map from a mass cube so a texture from another side of the map can affect another one that is far away from her. I don’t mind that the C is 180 degrees its just for decoration purpose. Why aren’t you using gl_modulate 3 since my map look very dark in your snap shots.
Tnx for all the remarks its really helpful
Those maps I made until now were with compromises. On my next maps I’m not going to compromise on textures and design. See I get head aches as it is from computers so sometime I have to give my self a break.
I fixed others things as well I will post it soon but the texture issue I will leave as it is for now.
Tnx
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hardcoal
Quake 2 Mapping Club
https://www.dropbox.com/sh/1u0e3xjmgw78yko/AAA7sf5Gjxea5Vcdta3NnFpda
Posts: 110
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Post by hardcoal on Jul 11, 2007 10:27:55 GMT -5
oh shit one more error to fix so ill put it back in a few hours tnx
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hardcoal
Quake 2 Mapping Club
https://www.dropbox.com/sh/1u0e3xjmgw78yko/AAA7sf5Gjxea5Vcdta3NnFpda
Posts: 110
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Post by hardcoal on Jul 11, 2007 10:11:51 GMT -5
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hardcoal
Quake 2 Mapping Club
https://www.dropbox.com/sh/1u0e3xjmgw78yko/AAA7sf5Gjxea5Vcdta3NnFpda
Posts: 110
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Post by hardcoal on Jul 10, 2007 22:32:24 GMT -5
oh ok i think i got you
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hardcoal
Quake 2 Mapping Club
https://www.dropbox.com/sh/1u0e3xjmgw78yko/AAA7sf5Gjxea5Vcdta3NnFpda
Posts: 110
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Post by hardcoal on Jul 10, 2007 18:13:16 GMT -5
cavecomplexity and quad protector are old maps when i didnt know much. im not sure im gonna mess with them soon or ever. about the function object on serious15. I know the pump move differently but there is no way to fix it so i take it as it is. tnx for the railgun place teleporter error i fixed that and added another teleporter. i dont know what error u ment about the sparky light.
tnx, hardcoal
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hardcoal
Quake 2 Mapping Club
https://www.dropbox.com/sh/1u0e3xjmgw78yko/AAA7sf5Gjxea5Vcdta3NnFpda
Posts: 110
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Post by hardcoal on Jul 10, 2007 15:57:23 GMT -5
x7 i will fix this dmfusion issue on my site im fixing the map for finilizing and i will submit the link again when im over cheers
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hardcoal
Quake 2 Mapping Club
https://www.dropbox.com/sh/1u0e3xjmgw78yko/AAA7sf5Gjxea5Vcdta3NnFpda
Posts: 110
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Post by hardcoal on Jul 10, 2007 6:39:20 GMT -5
lol tnx yea abit crazy map.
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hardcoal
Quake 2 Mapping Club
https://www.dropbox.com/sh/1u0e3xjmgw78yko/AAA7sf5Gjxea5Vcdta3NnFpda
Posts: 110
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Post by hardcoal on Jul 9, 2007 12:41:03 GMT -5
Hi, this is my latest map Serious15 Its meant for 4 players and above. It got a random teleporter that can lead you either to dungeon or to goodies. while you are in the dungeon other players can torture you or you may get lucky and get out after a while. There is lava in this map which most people hate but this lava can make you bounce so you only get minor injuries. ive also made like an anti camp mechanism at some points, so if a player stays more then a couple of seconds he will get an alerted and after that will get hurt until he moves. please tell me what you think but forget about textured alignments I don’t feel like messing with that now. Here’s a link from my site to the map. enjoy! www.dropbox.com/s/wf63p4hhq7f6sq4/serious15.bsp?dl=0
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hardcoal
Quake 2 Mapping Club
https://www.dropbox.com/sh/1u0e3xjmgw78yko/AAA7sf5Gjxea5Vcdta3NnFpda
Posts: 110
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Post by hardcoal on Jun 30, 2007 22:18:44 GMT -5
ive said in my site that if you put -chop 0 on the command line it will take it down segnificantly i work like that for years. i just hope you use the same compilers that i do or else it might not work
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hardcoal
Quake 2 Mapping Club
https://www.dropbox.com/sh/1u0e3xjmgw78yko/AAA7sf5Gjxea5Vcdta3NnFpda
Posts: 110
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Post by hardcoal on Jul 1, 2007 18:08:10 GMT -5
yea this is my trick i found it out years ago. I got more tricks comming soon on my website like random teleporter. cheers
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hardcoal
Quake 2 Mapping Club
https://www.dropbox.com/sh/1u0e3xjmgw78yko/AAA7sf5Gjxea5Vcdta3NnFpda
Posts: 110
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Post by hardcoal on Jul 1, 2007 10:34:20 GMT -5
Ok ive uploaded dmreddawn map for download. just click on the picture to download. soon im going to finish serious15 map. and it will be on too. cheers
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hardcoal
Quake 2 Mapping Club
https://www.dropbox.com/sh/1u0e3xjmgw78yko/AAA7sf5Gjxea5Vcdta3NnFpda
Posts: 110
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Post by hardcoal on Jun 30, 2007 18:21:58 GMT -5
Yea im abit old fasion and i also see it as a challange to make a good looking map while staying on a r_speeds limit. beside in the map contest they deman not to be above 1500 poly so i try t be prepared
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hardcoal
Quake 2 Mapping Club
https://www.dropbox.com/sh/1u0e3xjmgw78yko/AAA7sf5Gjxea5Vcdta3NnFpda
Posts: 110
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Post by hardcoal on Jun 30, 2007 10:12:00 GMT -5
soon i will put them
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hardcoal
Quake 2 Mapping Club
https://www.dropbox.com/sh/1u0e3xjmgw78yko/AAA7sf5Gjxea5Vcdta3NnFpda
Posts: 110
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Post by hardcoal on Jun 30, 2007 6:58:52 GMT -5
i will put them soon the thing is 3 of them are need serious improvment to lower r_speeds DmRedDawn is ok so I will put a link soon
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hardcoal
Quake 2 Mapping Club
https://www.dropbox.com/sh/1u0e3xjmgw78yko/AAA7sf5Gjxea5Vcdta3NnFpda
Posts: 110
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Post by hardcoal on Jun 26, 2007 15:15:57 GMT -5
tnx rlingdervish[Q2C] Ive only started and beside my own expiriance Im always willing to learn new stuff. Every day I put a little time for that. So expect alot more in the future.
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