spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
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Post by spirit on Aug 26, 2008 17:31:58 GMT -5
I saw that post and already googled for that tool, but I couldn't find it.
QuArk sounds like a solution but I'm really into radiant and I'm on linux -- looks like there's no QuArk for linux. I could boot windows and install it (had to do that for Wally anyway) and use it to compile the map I guess -- sounds complicated though.
The idea with the server is ok too, but it's not as convenient as it could be. Thought there had to be an easier way...
Thanks for your suggestions, X7!
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spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
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Post by spirit on Aug 26, 2008 17:26:52 GMT -5
Ok, so I'll have to live with it for the contest map.
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spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
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Post by spirit on Aug 26, 2008 16:26:42 GMT -5
is there any Quake II tool that grabs only the textures, sounds etc you need for your map and places them in a pak file or directory structure (like pk3man for Quake 3 Arena or q2wmap -pak for Quake2World)?
I've got a directory with many textures but used only a few of them...
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spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
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Post by spirit on Aug 26, 2008 12:24:42 GMT -5
The topic says it all: How do I remove that annoying sound?
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spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
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Post by spirit on Aug 26, 2008 7:08:12 GMT -5
I have time this week, so fire them back my way and I'd be happy to do what I can for you. Its been fun sitting on my duff in front of the editors again though some of tomorrow will find the framing hammer back in hand and ladders underfoot. Thanks a lot. It's just 3 or 4 lights we're talking about. I'll give it a try myself in Wally and send them to you. EDIT: Did it myself, worked. I used wally, see below. My efforts for the contest are all but complete aside from minor tweeks. Looking forward to see what you've come up with, m! Where can we download these textures? I'll mirror them at airrocket.net and link them here in like 15 mins if that's ok with m. EDIT: Here you go: > download 1droid.zip < (~2MB, direct link) EDIT2: It seems that wally fails to convert 32bit tga files in batch mode. It also complains when you open them one by one, but you can convert them by using File -> export nevertheless. Just ignore its whining.
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spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
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Post by spirit on Aug 25, 2008 13:41:57 GMT -5
Got the textures by mail and they work fine. I need to scale them up by 100% for some reason in GtkRadiant, but that's a minor issue.
EDIT: What software did you use to convert them, m? I'm still missing a few light textures from the hh3lights pack and I'd like to convert them, too.
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spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
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Post by spirit on Aug 25, 2008 12:21:27 GMT -5
Thanks for the offer, m. I'd like an email with the textures. I send you a PM with my email address.
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spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
|
Post by spirit on Aug 25, 2008 10:34:32 GMT -5
Hi, I've converted some tga textures to wal with Wally 1.53b using the batch converter ( File -> Batch Conversion). It seemed to have worked at first glance, but some issues have shown up by now. While the wal files are there and I can open them with Wally (see pic), a few of them are marked with "shader not found" in GtkRadiant 1.5 (see this image). What's even worse is that most of them are not found by Quake 2 (see this in-game screenshotI'm getting tons of error messages in the quake 2 console when I load the map, they can be seen here. (I'll write one of the lines down so ppl can find this via search engines and the forum search and to keep this thread useful once the images are gone.) GL_FindImage: can't load textures/spirit2dm2clockwork/1r_plain_metXXXX.wal Note the 4 green arrows in the filenames (denoted by "X"s in the line above) on the screenshot. I don't know where they come from (the filenames look good in the windows explorer and when I open the map file in a text editor, they also look good in there), but they may be the reason that the textures can't be loaded. Does anybody have an idea what went wrong? Does it have to do with the conversion process (did Wally brake something?) or with filenames? Or something different?
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spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
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Post by spirit on Aug 16, 2008 7:24:06 GMT -5
Thanks X7!
I tried it with that version of wally under windows and it worked. Wally crashed after the batch operation, but all 55 files were converted successfully it seems.
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spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
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Post by spirit on Aug 15, 2008 10:43:07 GMT -5
Hi,
I'm searchign for a utility that can convert many tga/jpeg files to wal format. The 'batch mode' in wally seems to be broken, it always stops after converting a few textures.
And btw, is there any way you can open/modify .wal files in a gfx program, like a plugin for gimp or something like that?
Thanks,
spirit
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spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
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Post by spirit on Aug 14, 2008 4:50:03 GMT -5
That looks great! I will definitely give it a try laters, no time atm.
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spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
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Post by spirit on Jul 11, 2008 20:31:20 GMT -5
Looks interesting. I'm not that into those "better-graphics"-mods, but the screenies on the page are really sweet. I'll give it a try and check whether my dated hardware can handle it...
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spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
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Post by spirit on Jul 11, 2008 5:14:41 GMT -5
So when does it start and end?
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spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
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Post by spirit on Jul 11, 2008 5:12:04 GMT -5
Took me days of fiddling around with it until the strange behavior ceased. These issues leave a bitter taste. I'd really like to know what causes them.
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spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
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Post by spirit on Jul 9, 2008 16:33:17 GMT -5
Hm, I fixed this, but it still feels strange. I had the same problem in another spot. I fixed one of the spots by removing multiple brushes and replacing them by a single one: (this is the spot mentioned in the original post) ..and the other one by doing the opposite (splitting a single brush in 2): (this is the second spot, the flickering was in the yellow area and I split the bridge in the middle as you can see) Whatever. Thanks for all suggestions.
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