spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
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Post by spirit on Jul 17, 2007 10:08:53 GMT -5
security issue == break-in ?
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spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
|
Post by spirit on Apr 30, 2007 15:29:14 GMT -5
Lol, that's some weird german stuff. It's some herb-falvoured liqueur and the younger people here tend to mix it with Fanta.
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spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
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Post by spirit on May 21, 2007 5:01:48 GMT -5
I don't start by making a room and thinking on how to connect it to others. I draw a complete layout (floor-plan) of the map with pencil and paper, thinking about nothing but gameplay.
Then I build an alpha version (no lighting, nodetails, ~3 textures, but with items placed) to test "travelling times" between items (MH->QUAD etc) and gameflow by playing it against a friend. I also check for LOS problems, jump distances and things like that.
I write down error I find and change small things. Then I think about the theme of the map and textures (often an idea has already evolved in the back of my head in this state). Then I build the map, using the alpha as a base.
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spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
|
Post by spirit on May 22, 2007 11:20:44 GMT -5
Does anyone in here use it regularly? (Just asking 'cause it's empty atm.)
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