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Post by grieve[Q2C] on Jan 5, 2008 5:32:13 GMT -5
April/May, most likely. Everyone who thinks he will participate should already start with preparations. Hmm, that would be myself too.
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Post by grieve[Q2C] on Sept 28, 2007 13:01:10 GMT -5
"One Man Army", converted for Quake 2. Had this lying around for a while (like many other Quakeworld map conversions, in different stages of unfinishedness), some glitches prevented me from declaring it done. They are fixed now. A neat Q3-flavored Q1 map for Q2. cuco.dyndns.org/users/grieve/files/maps/omaq2.zip
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Post by grieve[Q2C] on Sept 9, 2007 7:12:18 GMT -5
after running around in this a while I like it. well connected, good flow, makes fun to move in. for the style, I'd say that the "Jesterisms" in this map are obvious (especially since Jester made a map with the same texture set, one of my favorites btw), but that's okay. I just don't share Jes' preference for bending the neon tube textures, because this just makes it too obvious that the tubes are only painted, and therefore take away map realism. This is surely a decent debut map, keep'em coming.
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Post by grieve[Q2C] on Sept 7, 2007 11:36:37 GMT -5
overall a clean map. one point I have to mention is that it would have been better to use a suitable neon lamp texture for the higher lamps instead the same light badly stretched. this would have given an opportunity use some more colored lights and therefore a having more interesting lightmap.
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Post by grieve[Q2C] on Aug 25, 2007 0:21:38 GMT -5
nice. I made that little roof especially to prevent reaching the quad on this route, but I didn't guess you could jump around it like this. so I missed making it wide enough. however, both ways are not completely easy, and you have to expect losing more than just one life when you go for the quad.
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Post by grieve[Q2C] on Aug 24, 2007 5:59:58 GMT -5
my bad, Wixen, I made the demo name a tad too long. if you would type "map q2surge01_quadjump.dm2" in the console, the game would ... umm ... compile the demo by itself.
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Post by grieve[Q2C] on Aug 21, 2007 17:39:44 GMT -5
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Post by grieve[Q2C] on Aug 21, 2007 15:44:33 GMT -5
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Post by grieve[Q2C] on Jul 22, 2007 16:59:36 GMT -5
nice
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Post by grieve[Q2C] on Jul 6, 2007 15:44:10 GMT -5
title make no sense. didnt encounter any hamsters.
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Post by grieve[Q2C] on Mar 17, 2007 18:17:41 GMT -5
m3H luv !
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Post by grieve[Q2C] on Mar 11, 2007 9:33:15 GMT -5
there's such a thing as too tight. but for a speedmapping attempt it's nice.
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Post by grieve[Q2C] on Jan 14, 2007 23:04:06 GMT -5
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Post by grieve[Q2C] on Jan 9, 2007 13:15:46 GMT -5
-->GOOONGGG!!!<-- another nice one, derv. sweet idea, well done. and a lovely atmosphere. just some textures missing once more: GL_FindImage: can't load textures/light/jnlite02.wal GL_FindImage: can't load textures/bar/wood256_02.wal
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Post by grieve[Q2C] on Jan 4, 2007 15:36:39 GMT -5
;D "The Armaggedon Device" (TAD) has some snow, maybe you should have a look at this. roseville.planetquake.gamespy.com/and you might also look for a skybox which fits to the snow. btw, what kind of lighting do you use ? PS: (ah, didn't see that ... )
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