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Post by glitchhunter96 on Mar 7, 2011 18:27:07 GMT -5
thank you for posting on this poll
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Post by Sabotuer [Q2C] on Mar 11, 2011 16:39:11 GMT -5
I used to use qoole when I mapped, I don't really recommend it, I just used it because I was used to it. it's easy but has problems
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Post by Wixen1 [Q2C] on Mar 11, 2011 17:07:00 GMT -5
The few maps I made, I used Tread3D like Le Ray and Maric. It is easy and simple and got all the the things you need. If I ever get the time to map again, I am sure I will use this editor again. The editor don't make you a better mapper, but it might slow you down become one! -W1
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Post by glitchhunter96 on Mar 11, 2011 17:52:04 GMT -5
i use quark it is simple enough
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m
Quake 2 Mapping Club
Posts: 416
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Post by m on Mar 11, 2011 19:34:17 GMT -5
Yeesh! What Wixen1 said. I'm an old dog so new tricks...not so much.
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spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
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Post by spirit on Mar 12, 2011 5:32:17 GMT -5
Radiant, because it was the first editor I stumbled into when I started to map (I started with Q3A) I guess. I still use and like it because it works for many games and engines (idtech 1 - 4) and runs under both Linux and Windows. I most likely started with some qeradiant version, atm I'm using netradiant. I'm too lazy to grab all the gamepacks separately (let alone compile it myself) and I want an up-to-date version so I just grab one of Ingar's packages. What I don't like about it is that it doesn't have proper brush grouping. As Wixen1 said, the editor you use is just a matter of taste.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Mar 13, 2011 8:40:26 GMT -5
I started mapping with deu for Doom II ( 94 ). ----> here my maps 6x <----=========================== in 1998 i download all Q2 editors try them out 1 year and stop. in 2oo3 download Quark again, and it was the only editor with help 2d /3d layout that went smoothly from the beginning. Making a playing map was 8 months later... Here is my first Q2 map.... Margaal5 ( 2oo3) ----> here margaal5 <----
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Post by Wixen1 [Q2C] on Mar 13, 2011 9:34:01 GMT -5
Man...you are way old Margaal ...lol... Almost as old as I am. Nice screenshots Doom, what sweet memories!!. -W1
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spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
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Post by spirit on Mar 13, 2011 20:28:01 GMT -5
I also started with Doom and I made Doom II and Duke 3D maps (only 1 of the latter survived, I lost the others in a HDD crash ages ago). The editor I used was waded (for texturing + building stuff) and wadauthor (to make sectors out of the stuff because waded crashed 90% of the times you tried to do that). I also used deutex to extract/modify/re-pack game assets like sounds and textures. I had no internet then and I got the editors from a CDROM a friend had bought in the US when he went there for a school exchange.
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Post by Wixen1 [Q2C] on Mar 14, 2011 3:30:48 GMT -5
Coolio..spirit. -W1
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reflex
ShotGun Guard
Posts: 47
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Post by reflex on Mar 22, 2011 7:43:13 GMT -5
I started mapping for Quake 1, worldcraft is the only editor I have ever used.
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Post by Le Ray [Q2C] on Mar 22, 2011 10:16:27 GMT -5
Yes, I used Tread3D and Maric taught me everything I know. He created a great tutorial for it and that's where I learned all of the tricks. It's very easy to use.
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Post by Wixen1 [Q2C] on Mar 22, 2011 13:19:03 GMT -5
Yep, that tutorial was simply awesome. But it is sadly gone now. -W1
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tmg
Quake 2 Mapping Club
Posts: 266
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Post by tmg on Jul 26, 2011 0:16:42 GMT -5
Man I feel better knowing there's old ppl here including me hahaha...I thought you were all teenagers or somethin'...
I started with Doomcad 6.1 - a really bad editor as it didn't allow you to place sectors within sectors for some stupid reason. Got over that one pretty soon and got into DMapEdit which was an amazing editor! sooooo easy! But it was only for DOS. Apparently the guy that made it was gonna make a windows version, but I didn't here anything back about it...oh well.
I tried mapping for that game again last year and got a windows editor for it...think it was DEU for windows. really easy again, but Quake 2 is where it's at for me, when I have time that is...life is getting so busy now...sometimes I wished it didn't....
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Post by knightmare on Jul 26, 2011 14:50:34 GMT -5
Does anyone remember DCK (Doom Construction Kit)? It was another DOS-based editor that was very feature-rich. It could run at up to 1280x1024 and even had an option to show sprites for entities. Unfortunately, it was very unstable and would crash a lot, sometimes quite spectacularly (the entire editor screen would float upwards on the monitor, LOL). I got if off yet another Doom CD-ROM compilation (Total Ruin, I think).
My first and only project was expanding on an existing single-map wad from that compilation CD, making it roughly twice its original size, adding things like a submarine, a graveyard, and even a lava cavern with an icon thrower. Due to lacking an net connection, I never released it. I intended to go on to make a map from scratch, but never had the time to. The hard drive I had Doom on then died the next year. I went looking for the wad 4 years ago, but I was unable to find it on any of the compressed floppys I was using at the time.
I started mapping for Q2 in '98 with QERadiant 1.47, and eventually made the first 4 maps of a 5-map SP unit. I tried various versions of GTKRadiant, but was stymied by the over-simplified surface editor (it lacked the unmarked surface flags I was using) and missed QER's entity animation.
I stopped mapping to work on adding features I wanted to the game DLL. I then ended up unsatisified with what was possible with the game DLL, and started working on KMQuake2 when the Q2 source was released.
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