spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
|
Post by spirit on Sept 20, 2008 6:02:16 GMT -5
At least you didn't rush it. I didn't yet lose a map that was still WIP due to a HDD crash, but I lost some of my early Doom and Duke3D maps through sheer negligence I guess. I wasn't interested in mapping anymore at that time and got a new computer, then a new HDD and so on. I simply forgot to copy the maps to the new hardware when I copied all my other stuff. I've got the habit of backing up my maps regularly to my webserver now to avoid furher losses. Btw, here's a chicken:
|
|
spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
|
Post by spirit on Sept 19, 2008 16:51:00 GMT -5
Yeah. maybe I should setup a zdoom server on my dedicated box and ask a few friends to play some DM on the maps we made 13 years ago. Damn, I'm getting old.
|
|
spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
|
Post by spirit on Sept 19, 2008 14:17:42 GMT -5
Good ol' Doom 2.
|
|
spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
|
Post by spirit on Sept 17, 2008 4:26:04 GMT -5
Gave the demo another go and watched some videos of the game on youtube. I decided to order the pack Subatomic mentioned. It's called 'Platinum Edition' and comes with Extraction Point and Perseus Mandate. EDIT (feels like I've edited every single post I made on these forums btw): Did anyone in here ever make a map for FEAR? I found this post at Filefront that links to the SDK but the FEAR forums there are dead (not a single post in the last 30 days), so is fearmaps.com. Do you know any FEAR mapping communities or websites that have some tutorials?
|
|
spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
|
Post by spirit on Sept 15, 2008 19:24:39 GMT -5
Exactly. Thanks, X7! Didn't notice that that link was also broken. (It's also broken when I click on it at google now. Strange.)
|
|
spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
|
Post by spirit on Sept 15, 2008 18:09:01 GMT -5
Thanks for your opinion! The problem with picking up games cheap is that I live in Germany. The games you can get for a few bucks are german versions that suck more often than not. If the voices are german, forget about it at once. They often sound ridiculous. But it's not (only) about the dubbing voices, it's about the translations and the language itself. Many things sound a bit funny to me and this really sucks for games that are meant to be creepy. Some games are also modified for the german market in astonishing ways. This is a worst case I hope, but watch this video of the german edition of HalfLife if you don't know what they did to that game here. Note that the enemy soldiers are robots and that the scientists seat themselves and shake their heads instead of dying when they get killed. So you have to buy imported games from the UK or US, and they are usually more expensive here 'cause they need to be imported. Another downside is that you are not allowed to offer these games in the public or advertise them here. This means that people who bought them can't just sell them on ebay because that is illegal. You actually have to send a scan of your passport to german online shops to access a part of the website that shows these titles. In real stores, you have to ask the staff for them. This makes buying used copies very hard... EDIT: Fixed the broken video link.
|
|
spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
|
Post by spirit on Sept 15, 2008 17:25:49 GMT -5
Just downloaded and played through the FEAR SP demo. It was very short for the ~700 MB download (< 20 mins), but great fun. The map that came with the demo looked rather boring (little detail, rather monotonous, empty rooms with some models added here and there) though. And the game felt a little bit like a console title.
Anyone played the full version? Opinions? Do you agree with my impressions? I'm thinking about buying the game but I'm not 100% sure about it due to some of the impressions mentioned above...
|
|
spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
|
Post by spirit on Sept 11, 2008 7:19:27 GMT -5
I watched the first part of Something is out there when I was a about ten years old and my parents were asleep. I had nightmares every night for the next few days. I incidentally watched the second (and last) part a week later -- with similar consequences.
|
|
spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
|
Post by spirit on Sept 7, 2008 7:28:50 GMT -5
That was a week ago.
|
|
spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
|
Post by spirit on Sept 4, 2008 6:58:37 GMT -5
How do you add cell shading to a Quake 2 map? Is it just the textures that make maps like these look cell shaded or are there special compiler commands that add to the effect? EDIT: I'm not talking about mods or alternative engines/clients here.
|
|
spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
|
Post by spirit on Sept 2, 2008 8:02:58 GMT -5
Impressive.
|
|
spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
|
Post by spirit on Aug 28, 2008 18:12:13 GMT -5
Thanks for the link and info!
|
|
spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
|
Post by spirit on Aug 27, 2008 19:43:48 GMT -5
I'm almost done with my Quake II map for the contest but I've got some more questions. ;D I'm unsure of the settings and tools to use for the final compilation.
1) Which tools do you use? I'm using qbsp3, qvis3 and qrad3 atm. Is this a good choice? What about arghrad? Do you use that instead of qrad3? Something else?
2) Are there any special settings you use on the command lines for the tools for the final compile that I could start with? (I know that there is no 'best setting' and that I'll have to tweak and adapt the command line options, but is there anything common I should start with?)
Thanks in advance,
spirit
|
|
spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
|
Post by spirit on Aug 27, 2008 8:42:31 GMT -5
Really strange that such a useful and basic tool hasn't been around and widely used for Quake II. I expected that pak or q2map would be able to do that.
|
|
spirit
Quake 2 Mapping Club
maps.rcmd.org
Posts: 509
|
Post by spirit on Aug 26, 2008 21:29:35 GMT -5
Thanks, it's mirrored at airrocket.net (direct link, 300kb). I wrote a bash shell script that does the same for linux users before I saw your post (textures only atm, but that's really the major part of the work!), it can be found here (direct link) or at my website under stuff/tools.
|
|