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Post by AAAGGHHH!! on Dec 11, 2005 4:51:06 GMT -5
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Post by Wixen1 [Q2C] on Dec 14, 2005 16:41:55 GMT -5
I changes some lights today and fix some minor alignments problems, added my first hole a lot of weapon in this much to big map, and after 9 hours of compilling iam happy...its become close to what i wanted it to be. (besides the size of it) Next its life and body armor and stuff like that. Iam doing it tonight...Still hope to be fineshed for the weekend... I still have some alignment probs, and dont have time to changes that, becourse Il then have to do a hole lot different, well you know why... Wixen1
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Post by Wixen1 [Q2C] on Dec 14, 2005 16:46:28 GMT -5
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Post by whirlingdervish on Dec 14, 2005 17:14:19 GMT -5
that's OK bro, if people said things to me in danish, I wouldn't understand much of anything... I might look at them a little funny too. lol. j/k
no one will complain if some of the stuff is a little crooked..... just be glad everything isn't out of wack.....
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Post by Wixen1 [Q2C] on Dec 14, 2005 17:37:17 GMT -5
that's OK bro, if people said things to me in danish, I wouldn't understand much of anything... I might look at them a little funny too. lol. j/k no one will complain if some of the stuff is a little crooked..... just be glad everything isn't out of wack..... Thx.. There it is again "crooked and wack" its not in the dictionary...hehe... -Wix1
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Post by Wixen1 [Q2C] on Dec 15, 2005 18:20:34 GMT -5
I have some probs with deathmatch spawnpoints.. I try to put them under the surface, but when I spawn i kind of jump until I move away from the spawnpoint. If I move it a bit up I can see the spawnpoint and if down I kind of get stuck. Could it be that Iv made the map in a wrong grid size? and I now cant find the right deepth...anyone?? Pls. hurry if anyone have an answar...thx.. -Wixen1
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Post by whirlingdervish on Dec 15, 2005 18:30:19 GMT -5
um, forgive me for asking but, is there a reason you don't wan't them to be seen? I've played a lot of maps where you can see them... I don't think it detracts from the gameplay at all... (mostly cause my bots won't even camp it if they can see it....)
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Post by Wixen1 [Q2C] on Dec 15, 2005 18:55:47 GMT -5
um, forgive me for asking but, is there a reason you don't wan't them to be seen? I've played a lot of maps where you can see them... I don't think it detracts from the gameplay at all... (mostly cause my bots won't even camp it if they can see it....) I just dont think they look nice in an oldish "castle" looking map. Like elevators and jump pads/teleporters dont belong in that kind of map either..well ppl. have just discover fire at that time...lol... In a high tech map they do fit in thou... Wixen1
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Post by whirlingdervish on Dec 15, 2005 19:31:49 GMT -5
ah.. I see your point... Hmm.. nothin tackier than a forcefield in a castle... Wait, if they just came up with fire, then who left all the weapons laying around? lol. It must have been the gun fairy! lol
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Post by Wixen1 [Q2C] on Dec 15, 2005 19:49:48 GMT -5
ah.. I see your point... Hmm.. nothin tackier than a forcefield in a castle... Wait, if they just came up with fire, then who left all the weapons laying around? lol. It must have been the gun fairy! lol Very good point...Hhhmmmm, il get back to that later... -W1
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Post by Wixen1 [Q2C] on Dec 15, 2005 19:51:09 GMT -5
In Heretic there was only bow and sword and magic sticks...hehe.. W1
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Post by Wixen1 [Q2C] on Dec 15, 2005 19:53:53 GMT -5
ah.. I see your point... Hmm.. nothin tackier than a forcefield in a castle... Wait, if they just came up with fire, then who left all the weapons laying around? lol. It must have been the gun fairy! lol I allways pretent iam running around with a bow and arrow.... W1
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Post by grieve[Q2C] on Dec 15, 2005 20:07:59 GMT -5
I have some probs with deathmatch spawnpoints.. I try to put them under the surface, but when I spawn i kind of jump until I move away from the spawnpoint. If I move it a bit up I can see the spawnpoint and if down I kind of get stuck. Could it be that Iv made the map in a wrong grid size? and I now cant find the right deepth...anyone?? Pls. hurry if anyone have an answar...thx.. -Wixen1 there is no such a thing as "wrong grid size" during work you can change the grid setting permanently for your needs. if you put the spawn pads 8 units into the ground, they are on the same level but their top is still visible. 10 units deep is optimal, you can't see them anymore and won't get this sideeffects. you get this jerking effectwhen you put them 12 units or more into the ground.
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Post by Wixen1 [Q2C] on Dec 16, 2005 3:13:47 GMT -5
Thx. Grieve, and at wich size of grid is 1 unit? Wixen1
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Post by grieve[Q2C] on Dec 16, 2005 7:32:36 GMT -5
a grid size of 32 in the editor means indeed 32 world units, etc. the relation is 1:1
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