|
Post by James on Dec 30, 2009 17:42:04 GMT -5
why does your quake 2 sound so awesome.
|
|
|
Post by James on Dec 13, 2009 10:33:09 GMT -5
So now we start Arcade Quake 2 : D
|
|
|
Post by James on Nov 8, 2009 20:39:03 GMT -5
Spectacular.
|
|
|
Post by James on Oct 8, 2009 8:23:42 GMT -5
Welcome.
|
|
|
Post by James on Sept 26, 2009 23:05:15 GMT -5
i got it to work. the weird thing is..i didn't do anything to it.. didn't touch a quark related file or quake 1 related file for 3 days..came back and it works.
|
|
|
Post by James on Sept 21, 2009 21:42:55 GMT -5
yes, yes i have.
|
|
|
Post by James on Sept 21, 2009 9:33:02 GMT -5
Yet there is nothing.
|
|
|
Post by James on Sept 20, 2009 12:24:58 GMT -5
0 water leafs 16 leaffaces 16 nodefaces ---- MergeAll ---- 6 mergefaces writing maps/newmap.prt --- FinishBSPFile --- WriteBSPFile: maps/newmap.bsp added 0 texture frames 17 planes 340 30 vertexes 360 6 nodes 144 6 texinfo 240 24 faces 480 12 clipnodes 96 2 leafs 56 24 marksurfaces 48 104 surfedges 208 53 edges 212 1 textures 5488 lightdata 0 visdata 0 entdata 193 0.0 seconds elapsed
C:\Quake\tmpQuArK> "C:\q1buyildtools\RVIS.exe" maps/newmap.map
---- vis ---- 1 portalleafs 0 numportals average leafs visible: 1 c_chains: 0 visdatasize:1 compressed from 1 0.0 seconds elapsed
C:\Quake\tmpQuArK> "C:\q1buyildtools\ARGHLITE.exe" maps/newmap.map
----- ArghLite 2.0 by Tim Wright (Argh!) ----- Modified from source code by: id Software - original Quake Light code Ritual Entertainment - Scourge of Armagon mods Rich Tollerton - antilighting mods Janis Jagars - mangle mod
----- LoadBSP ---- 3 entities read, 1 is a light ----- LightFaces ---- lightdatasize: 3880 ----- SaveBSP ---- 0 switchable light styles ----- Time ---- 0.0 seconds elapsed
/quark.cfg: exists /Quake.rc: exists /maps/newmap.bsp: ready /maps/newmap.pts: ready Files stored in C:\Quake\tmpQuArK\ C:\Quake> WinQuake.EXE -game tmpQuArK +map newmap
|
|
|
Post by James on Sept 19, 2009 9:36:01 GMT -5
i was testing it in a small hollow box, so there is no possibility of leak, it says it compiles everything all right and proper, but its still all fullbright, the light i put in the middle is only at 100, so it doesn't reach the edges.
|
|
|
Post by James on Sept 17, 2009 15:02:32 GMT -5
yeah i set it to q1 and yeah i have the build tools, i set them to their correct paths and stuff. but it just doesn't seem to want to work for some reason....i just tried again with different build tools, its compiling and running and it says everything is good but its still compiling fullbright...
|
|
|
Post by James on Sept 16, 2009 15:35:23 GMT -5
Can anyone tell me how to compile maps for quake 1 i've been trying for the past 2 days but i can't figure out how to get it to work, i get errors where the bsp won't build, or the bsp will build and the light won't its kinda irritating and if anyone can tell me how to go about it that would be awesome
...one long run on sentence lol
|
|
|
Post by James on Sept 11, 2009 7:49:58 GMT -5
go for it mang. don't wait until the next contest, if you have an idea run with it.
|
|
|
Post by James on Sept 7, 2009 10:41:05 GMT -5
Damn, i wish i could have joined D:
|
|
|
Post by James on Aug 23, 2009 14:17:10 GMT -5
holy shit, it's assflute, haven't seen you in a long. long time.
|
|
|
Post by James on Jul 17, 2009 18:46:24 GMT -5
Thanks X7
|
|