|
Post by grieve[Q2C] on Jul 17, 2023 8:53:57 GMT -5
Welcome back, Le Ray, good to see you. Are you having an eye at the Cafe sometimes ? Did you notice my mania for Quake 3 conversions ? I would gladly do some work at the Cafe, but currently I am not admin. If you'll make me one, that would be completely fine for me ....
|
|
|
Post by grieve[Q2C] on Jul 11, 2023 14:25:28 GMT -5
yep ! *Return to Perdition* sounds good, too.
|
|
|
Post by grieve[Q2C] on Jul 11, 2023 11:41:00 GMT -5
thanks dude. nice map, was fun to work at.
|
|
|
Post by grieve[Q2C] on Jul 10, 2023 6:56:46 GMT -5
|
|
|
Post by grieve[Q2C] on Jul 8, 2023 12:08:53 GMT -5
true. we would need better advertising.
|
|
|
Post by grieve[Q2C] on Jul 7, 2023 13:04:20 GMT -5
|
|
|
Post by grieve[Q2C] on Jul 7, 2023 7:49:33 GMT -5
definitely more original than *The Return, I vote for *Plunge into Perdition* awesome screenshots btw. you should have joined the 25th Anniversary Unit project.
|
|
|
Post by grieve[Q2C] on Jun 15, 2023 7:28:43 GMT -5
curved brushes are a major feature of Quake 3, and when you decompile the map for Quake 2, all of them are gone and you have to find something to replace them. fortunately, the Quark level editor has shape buiding macros for creating curves, arches, bevels with using conventional brushes. they look quite convincing.
|
|
|
Post by grieve[Q2C] on Jun 5, 2023 12:14:40 GMT -5
cool ....
|
|
|
Post by grieve[Q2C] on Jun 5, 2023 6:41:22 GMT -5
thanks mate !
|
|
|
Post by grieve[Q2C] on Jun 4, 2023 10:06:18 GMT -5
|
|
|
Post by grieve[Q2C] on May 28, 2023 12:59:48 GMT -5
awesome job. gotta test ....
|
|
|
Post by grieve[Q2C] on May 27, 2023 2:43:35 GMT -5
pretty cool stuff ....
|
|
|
Post by grieve[Q2C] on May 19, 2023 3:00:18 GMT -5
|
|
|
Post by grieve[Q2C] on May 19, 2023 2:49:34 GMT -5
hi Mikemc, welcome back ! the Q2 Cafe has a fileserver : q2cafefiles.com/it's quite massive, but alas, the mappack you are looking for is not there.
|
|