Argh! Too bad it doesn't give me a brush number or something to make stuff like this easier to track down... ah, the joys of trying to push the limits.
As for the flags... hmm... I thought they looked nice, and the old walls looked kind of bland in comparison. Shame I can't use a different model or texture on them and still get the animated effect. I do have a crazy idea for something to replace them, though, but I don't know that I'll have enough time to do it.
Yeah, you definitely need something on those walls if you remove the flags, even now with them on those walls still look a bit flat. You could take out some of the stone blocks, or make some simulated windows (they don't go anywhere but as they are high no one will notice it. Probably the best option is put some brush that goes out from the wall, so you have the brush and the shadow that it cast to add detail for the wall.
You're never alone, not even at night when channeling some creative spirit!
Indeed you gave it your all! In the past life you could have been a knight, with vivid visions returning to claim the throne. That's not just a lifeless corpse, but part of your soul imprinted in this map, perhaps even a ghost trapped in the dungeon lol. When you play this you just know you're stepping into jitspoe's medieval world of awesome. You've done very well. Now you deserve lots of rest, to recuperate all that creative energy. As soon as people start playing this, naturally you'll start feeling it all flowing back to you 10 fold
Since you considered working on this map after the contest, I was able to get you some feedback from various players on my server. They all love your map, but they have a couple feature requests. They'd like more of the buildings hollowed out, so they can go inside and shoot from the windows or doors. Some also wanted a ladder, rope or elevator to take them to the top of the castle. Lastly a bunch of the players felt that the castle walls needed a wider variety of textures especially on top of the walkway, to defuse the blue/gray brick texture. I guess same thing goes for the rock walls, which are a bit monotone. Overall this is a stunning map and a lot of fun to play, so well done. We would appreciate continued work on it even after the contest, and maybe even variations
Could be a good idea, getting feedback from the judges, as a reward for the mappers and so their mood improve for mapping. Just 3 or 4 lines per judge just like you did now. That can be good for the mapper also to improve, no matter if the comment are possitive or negative, and no matter if he/she is going to work on the contest's maps or not, as any advice, can work for future maps.
I guess we wouldn't want to leave any of the maps in rough shape if something can be done to improve them. As the organizer of this contest, I'll not actually be rating the maps themselves, but I will provide general feedback at the end. I've also asked all the judges to provide a short write up for map improvements, so hopefully the mappers will use this feedback to learn something, and possibly even fix their maps after the contest. You can find your suggestion here