Post by Mikemc on Aug 9, 2006 0:55:22 GMT -5
Right-o here we go!
Here's the idea. Submit to me a .map file using vanilla Quake 2 stuff and within the specified dimensions. I will then piece the pieces together and in the end we will have a Single Player level built from a shmaz of rooms and various themes .
Still with me? Here are some general rules:
- Vanilla Quake2 - No added anything and set any sky to that texture which allows external skies.
- Dimensions: The room you create should be no larger than 512x512x512. The map will be composed of everyone's pieces.
- Items, monsters and collectibles: If your room requires an item or event to happen from another room, either submit a second room or let me know and we'll set something up .
- Compile info: Please have all lighting and cleanup done and ready for compile so all I will have to do is connect the pieces and choose start and end locations. Basically I'd like all modelling bits finished.
This is not a contest and while there is no submission deadline, I hope to get at least 10 submissions before this thread is bumped off the bottom of the page .
***Submit .map in a zip file to egamers@shaw.ca
=================
=================
=================
Quake 2 Group Map Making Thingie (Q2GMMT)
Status Report
January 14, 2008
Participants:
Mikemc, OmnificienT, Paril, Mek, TMG, Mugford,
Steeveeo, JapaDas, Unknown
Individual Cleanup = 97%
Total Cleanup = 19%
Order = 100%
Assembly = 29%
Puzzles = x3
Action = x7
Compile Time in minutes = 6
Known Issues:
- A couple missaligned textures upon compile
- Slight lag in non-action areas
System:
Celeron 1.99Ghz, 192 Ram, 1.1Gb free
Here's the idea. Submit to me a .map file using vanilla Quake 2 stuff and within the specified dimensions. I will then piece the pieces together and in the end we will have a Single Player level built from a shmaz of rooms and various themes .
Still with me? Here are some general rules:
- Vanilla Quake2 - No added anything and set any sky to that texture which allows external skies.
- Dimensions: The room you create should be no larger than 512x512x512. The map will be composed of everyone's pieces.
- Items, monsters and collectibles: If your room requires an item or event to happen from another room, either submit a second room or let me know and we'll set something up .
- Compile info: Please have all lighting and cleanup done and ready for compile so all I will have to do is connect the pieces and choose start and end locations. Basically I'd like all modelling bits finished.
This is not a contest and while there is no submission deadline, I hope to get at least 10 submissions before this thread is bumped off the bottom of the page .
***Submit .map in a zip file to egamers@shaw.ca
=================
=================
=================
Quake 2 Group Map Making Thingie (Q2GMMT)
Status Report
January 14, 2008
Participants:
Mikemc, OmnificienT, Paril, Mek, TMG, Mugford,
Steeveeo, JapaDas, Unknown
Individual Cleanup = 97%
Total Cleanup = 19%
Order = 100%
Assembly = 29%
Puzzles = x3
Action = x7
Compile Time in minutes = 6
Known Issues:
- A couple missaligned textures upon compile
- Slight lag in non-action areas
System:
Celeron 1.99Ghz, 192 Ram, 1.1Gb free