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Post by Paril on Aug 21, 2006 3:13:29 GMT -5
*points at QuArK*
How does I find the dementions of a room?
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Mikemc
Quake 2 Mapping Club
Reminiscing this & that & having such a good time
Posts: 344
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Post by Mikemc on Aug 21, 2006 3:25:45 GMT -5
The center of the grid is 0, 0, 0. Now move your mouse until it's coordinates are at 512, 512 (x, y). Now keep your room between those 2 areas and same with the Z axis . - Mike
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Post by Paril on Aug 21, 2006 3:31:16 GMT -5
Thanks I'm working on a peice that is like a small area of all the base1-3 maps.. I should have it done soon
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Mikemc
Quake 2 Mapping Club
Reminiscing this & that & having such a good time
Posts: 344
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Post by Mikemc on Oct 5, 2006 0:35:19 GMT -5
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Mikemc
Quake 2 Mapping Club
Reminiscing this & that & having such a good time
Posts: 344
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Post by Mikemc on Nov 21, 2006 6:07:01 GMT -5
Almost 2 months since the last submission and there is only about 5. I would like at least 10 before compile, and moreso other people's than mine. - Mike
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Post by Paril on Nov 28, 2006 17:40:11 GMT -5
Where'd mine go I don't see it listed anywhere. It had a few bugs, but I'm no mapper, atleast I tried my best
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Mikemc
Quake 2 Mapping Club
Reminiscing this & that & having such a good time
Posts: 344
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Post by Mikemc on Dec 3, 2006 19:12:23 GMT -5
I have Mek, OmnificienT and Steeveeo in my folder. I think it was Maric that sent me a pre-release sample and another's was way too large. Perhaps send it again? HUZZAH! I have found the submissions from my previous attempt at this! . Their .map files were in the tmpQuark folder in my old Quake2 directory! These files are: Cryo (corrupt, fixing), Gore, Gothic and Palace. Screenshots to come... - Mike
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Post by Paril on Dec 3, 2006 20:50:36 GMT -5
Mine was a tiny bit too large, it was a secret area type thing with a broken floor (func_explosives).
I don't have it anymore dude, I deleted it a long time ago after I sent it to you.
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Mikemc
Quake 2 Mapping Club
Reminiscing this & that & having such a good time
Posts: 344
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Post by Mikemc on Dec 7, 2006 23:53:39 GMT -5
I believe I got it shortly thereafter in the e-mail form and have a good idea on combining it with 2 other maps.
Question for all: As for the style of gameplay - What kind of game would everyone like? Frantic shooting, casual walkabout or "Big Money! Big Prizes!" ?
- Mike
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Mikemc
Quake 2 Mapping Club
Reminiscing this & that & having such a good time
Posts: 344
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Post by Mikemc on Dec 19, 2006 10:45:55 GMT -5
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Mikemc
Quake 2 Mapping Club
Reminiscing this & that & having such a good time
Posts: 344
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Post by Mikemc on Jan 14, 2007 13:18:40 GMT -5
ATTN: ROUND PIPES
A few maps I have collected have pipe connection points so for those who haven't submitted yet, or if you'd like to submit another map... Pipe diameter for connection points should be roughly 96x96. Don't worry about the amount of detail in the circle shape as extra pieces will be added if needed.
- Mike
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Post by Paril on Jan 14, 2007 13:27:37 GMT -5
Are we allowed more than one entry?
I have another idea...
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Mikemc
Quake 2 Mapping Club
Reminiscing this & that & having such a good time
Posts: 344
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Post by Mikemc on Jan 15, 2007 4:53:34 GMT -5
Oh yaaa... Each room must be separated by a doorway or blast hole though, so you don't submit a whole map cut into crispy squares - Mike
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Post by WizardExt on Jan 16, 2007 7:46:16 GMT -5
Hey Mike. I must have missed this, don't know how... I like the idea very much. Since a 512x512 is very small, pretty much anyone could participate. I would be willing to build a room or two. How are the maps played? Maybe if there are multiple maps released from one author, maybe it's the authors responsibility to make the rooms connect properly? Are enemies put in afterwards or is this singleplayer adventure just eyecandy or just a long puzzle-walk? I am guessing you edit a lot when the project hit its deadline, so you deal with all the transitions between the levels? Sorry if I have posted some unnecessary questions..
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Mikemc
Quake 2 Mapping Club
Reminiscing this & that & having such a good time
Posts: 344
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Post by Mikemc on Jan 18, 2007 2:51:56 GMT -5
You can make the maps behave any way you want. However, if you want something in one room to trigger in another, it's best to name your triggers like "wizard_door1". I'll assemble them how I see fit and add more myself where needed . - Mike
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