Mikemc
Quake 2 Mapping Club
Reminiscing this & that & having such a good time
Posts: 344
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Post by Mikemc on Jun 11, 2008 0:21:11 GMT -5
THIS DAMN THING SIMPLY WILL NOT COMPILE PROPERLY. IF ANYONE WOULD LIKE TO FINISH, THERE ARE ONLY A FEW ROOMS LEFT TO ADD AND WHATEVER CLEANUP YOU THINK IS NECESSARY. PLEASE DO NOT DOWNLOAD UNLESS YOU ARE SERIOUS ABOUT COMPLETING THIS SO AS NOT TO SPOIL THE EXPERIENCE. members.shaw.ca/egamers/q2mmpt_mikemc_files.zipTHE ZIP CONTAINS ALL MAPS SUBMITTED AS WELL AS THE .QRK (QUARK) FILES THAT WERE CREATED BY ME AND ALSO A PROJECT SUMMARY AND SHORT DISCLAIMER. THANKYOU TO ALL THOSE WHO CONTRIBUTED AND SORRY I COULDN'T HANDLE IT. - MIKE
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X7[Q2C]
Clan Q2C
100%
Quake II[x=x7a]
Posts: 1,429
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Post by X7[Q2C] on Jun 11, 2008 8:08:40 GMT -5
THIS DAMN THING SIMPLY WILL NOT COMPILE PROPERLY. IF ANYONE WOULD LIKE TO FINISH, THERE ARE ONLY A FEW ROOMS LEFT TO ADD AND WHATEVER CLEANUP YOU THINK IS NECESSARY. PLEASE DO NOT DOWNLOAD UNLESS YOU ARE SERIOUS ABOUT COMPLETING THIS SO AS NOT TO SPOIL THE EXPERIENCE. members.shaw.ca/egamers/q2mmpt_mikemc_files.zipTHE ZIP CONTAINS ALL MAPS SUBMITTED AS WELL AS THE .QRK (QUARK) FILES THAT WERE CREATED BY ME AND ALSO A PROJECT SUMMARY AND SHORT DISCLAIMER. THANKYOU TO ALL THOSE WHO CONTRIBUTED AND SORRY I COULDN'T HANDLE IT. - MIKE I'll take a look at this and see what I can do Mike X7
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Mikemc
Quake 2 Mapping Club
Reminiscing this & that & having such a good time
Posts: 344
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Post by Mikemc on Jun 11, 2008 16:22:05 GMT -5
I would also like to add that I have posted this on the following forums:
Backshooters LeRay's Quake 2 Forum Dark-Forge Gamedesign.net
- Mike
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X7[Q2C]
Clan Q2C
100%
Quake II[x=x7a]
Posts: 1,429
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Post by X7[Q2C] on Jun 12, 2008 7:27:38 GMT -5
Ok here is a beta test of the group maps. I have added Paril's map in still need to add 3 more. Also have to fix steeveeo map look like he only sent the map file, but he used QuArk and Neg polys to make the pipes. Also, ArghRad 3.00T9 don't light func_door_rotating the wright way makes the to dark. will have to use another version. www.deaconstomb.org/uploaders/uploads/14maps_beta1.zipX7
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Post by Paril on Jun 12, 2008 8:16:07 GMT -5
Very neat, man. It's pretty, but I got stuck at the water wheel area - is this map Lazarus only?
-Paril
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X7[Q2C]
Clan Q2C
100%
Quake II[x=x7a]
Posts: 1,429
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Post by X7[Q2C] on Jun 12, 2008 12:38:42 GMT -5
Very neat, man. It's pretty, but I got stuck at the water wheel area - is this map Lazarus only? -Paril Ya I seen that too where you get stuck. have to fix that. Don't kill the insane Guys. No in not Lazarus just reg Quake2. Some of the maps had Lazarus setting on some of the entities, I remove thought setting, no need. X7
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Post by Paril on Jun 12, 2008 16:36:47 GMT -5
Oh, I killed the insanes XD Maybe put a sky brush or something around them so they can't be shot?
-Paril
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Mikemc
Quake 2 Mapping Club
Reminiscing this & that & having such a good time
Posts: 344
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Post by Mikemc on Jun 12, 2008 16:42:27 GMT -5
lol, don't kill your brothers in arms! You must free them and get them to the other side. Perhaps add an F1 objective trigger like "Free us and we'll help you".
Please try not to change anything on that area, it's my baby! :D
- Mike
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Post by Paril on Jun 13, 2008 5:10:29 GMT -5
Yea but how do you free them? -Paril
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Post by napalmdeath on Jun 13, 2008 10:41:08 GMT -5
you lure them out with a wedge of cheese
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Mikemc
Quake 2 Mapping Club
Reminiscing this & that & having such a good time
Posts: 344
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Post by Mikemc on Jun 13, 2008 20:57:00 GMT -5
Ugh! Have you never played a puzzle game before? Make this the F1 mission objective: "Don't be afrayed of this predicament. If the wheel is just leading you around in circles, try shedding some light on the situation!" - Mike
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Post by Paril on Jun 13, 2008 22:15:14 GMT -5
I have, but I'm tired and don't feel like looking through the .map files.
-Paril
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Mikemc
Quake 2 Mapping Club
Reminiscing this & that & having such a good time
Posts: 344
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Post by Mikemc on Jun 14, 2008 0:23:03 GMT -5
Very nice! But I think this area has too much red light. A few things: Does anyone think there are too many grenades? Maybe remove them from the first room. What to do about the locked door near the rockpile? It shouldn't be accessible until after you come around through the wooden door. Instead of appearing on the tree stump (water wheel) have the player fall from the ceiling (to match the previous rooms' exit) and land in the water where the bridge ends up, right in the center of the area. - Mike
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Derimok
Quake 2 Mapping Club
Posts: 198
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Post by Derimok on Jun 14, 2008 12:47:13 GMT -5
Check your PM, X7.
I decided to submit a piece, if its not too late. Its nothing fancy, but should provide a few seconds of fun!
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X7[Q2C]
Clan Q2C
100%
Quake II[x=x7a]
Posts: 1,429
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Post by X7[Q2C] on Jun 14, 2008 13:43:12 GMT -5
Check your PM, X7. I decided to submit a piece, if its not too late. Its nothing fancy, but should provide a few seconds of fun! Thanks Kold I'll add your map in too. X7 Kold: Just a note you have 5 monster with a item = item_small_health, Monsters can't spawn Health items. Your map looks Good
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