X7[Q2C]
Clan Q2C
100%
Quake II[x=x7a]
Posts: 1,429
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Post by X7[Q2C] on Jun 25, 2008 3:58:09 GMT -5
Wixen1 map X7
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Mikemc
Quake 2 Mapping Club
Reminiscing this & that & having such a good time
Posts: 344
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Post by Mikemc on Jun 25, 2008 5:55:18 GMT -5
Re: Cryo Strange that. Nice room, reminds me of a small Q3 map I had. I hope there's enough baddies for all these weapons - Mike
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X7[Q2C]
Clan Q2C
100%
Quake II[x=x7a]
Posts: 1,429
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Post by X7[Q2C] on Jun 28, 2008 9:38:54 GMT -5
Up-Date
The Group Mapping Project is DONE.
Just doing some final checks, should be ready sometime tonight.
X7
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X7[Q2C]
Clan Q2C
100%
Quake II[x=x7a]
Posts: 1,429
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Post by X7[Q2C] on Jun 28, 2008 18:30:41 GMT -5
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X7[Q2C]
Clan Q2C
100%
Quake II[x=x7a]
Posts: 1,429
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Post by X7[Q2C] on Jun 28, 2008 23:30:20 GMT -5
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Mikemc
Quake 2 Mapping Club
Reminiscing this & that & having such a good time
Posts: 344
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Post by Mikemc on Jun 29, 2008 2:01:19 GMT -5
What are all these extra files? Sounds, models, fmod.dll?? This is supposed to be strictly classic Quake2.
Error: I cannot load gmmt2.bsp, Quake crashes to the desktop.
Ok, I loaded it with the mod (Which shouldn't be there) and now I cannot find the Red Key. Also I find it extremely easy once you pick up the Hyperblaster.
- Mike
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Post by Paril on Jun 29, 2008 13:26:10 GMT -5
Those are Lazarus items.. why they are there I dunno For extra map uberness! -Paril
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Post by Wixen1 [Q2C] on Dec 17, 2012 16:32:37 GMT -5
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