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Post by Paril on Jan 18, 2007 11:10:43 GMT -5
I assume that's a no? <_<
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Mikemc
Quake 2 Mapping Club
Reminiscing this & that & having such a good time
Posts: 344
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Post by Mikemc on Jan 22, 2007 7:21:21 GMT -5
I said yaaa, (yes) *wink* Submit as many as you like. I'll draw the line somewhere.
- Mike
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Post by Paril on Jan 22, 2007 12:41:36 GMT -5
Oh, okay, sweet. When's the deadline? I mighta missed that ;o
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Post by draxi on Jan 22, 2007 17:01:28 GMT -5
and where should we send them again?..
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Post by draxi on Jan 22, 2007 17:04:02 GMT -5
ahh.. i see!
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Mikemc
Quake 2 Mapping Club
Reminiscing this & that & having such a good time
Posts: 344
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Post by Mikemc on Feb 5, 2007 10:47:37 GMT -5
Review the first post, though I'll repeat anyhoo. Send as many as you like but they must be 512 x 512 x 512 each and the deadline is whenever I get a pile together - enough to make a fair sized map. Any style and theme aswell.
- Mike
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Mikemc
Quake 2 Mapping Club
Reminiscing this & that & having such a good time
Posts: 344
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Post by Mikemc on Jan 14, 2008 6:14:17 GMT -5
Quake 2 Group Map Making Thingie (Q2GMMT) Status Report January 14, 2008
Participants: Mikemc, OmnificienT, Paril, Mek, TMG, Mugford, Steeveeo, JapaDas, Unknown
Individual Cleanup = 97% Total Cleanup = 19% Order = 100% Assembly = 29%
Puzzles = x3 Action = x7
Compile Time in minutes = 6 Known Issues: - A couple missaligned textures upon compile - Slight lag in non-action areas
System: Celeron 1.99Ghz, 192 Ram, 1.1Gb free
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Mikemc
Quake 2 Mapping Club
Reminiscing this & that & having such a good time
Posts: 344
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Post by Mikemc on Jan 15, 2008 4:38:04 GMT -5
January 15, 2008
Individual Cleanup = 97% Total Cleanup = 23% (+4) Order = DONE Assembly = 48% (+19)
Puzzles = x4 (+1) Action = x8 (+1)
Compile Time in minutes = 10 (+4) Known Issues: - A couple missaligned textures upon compile - Slight lag in non-action areas
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tmg
Quake 2 Mapping Club
Posts: 266
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Post by tmg on Jan 15, 2008 16:03:57 GMT -5
Sounds good mike! Should really ask to see what my modified submission to you looks like Hey BTW (off-=topic here for a sec) is anyone else having trouble posting on rust? I get continuous error messages... Anyway back on topic
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Post by Paril on Jan 15, 2008 16:47:14 GMT -5
'-=' left operand has to be l-value
..On a real note, RUST has been having some problems lately I believe.
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Mikemc
Quake 2 Mapping Club
Reminiscing this & that & having such a good time
Posts: 344
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Post by Mikemc on Jan 16, 2008 0:21:17 GMT -5
I find that I can still post, but it doesn't show up under "Last post by" in the main forum. TMG: Remove the side halls and replace the water with lava!
3 rooms a day, 1 week away!
- Mike
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Mikemc
Quake 2 Mapping Club
Reminiscing this & that & having such a good time
Posts: 344
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Post by Mikemc on Jan 24, 2008 3:41:10 GMT -5
January 24, 2008
Individual Cleanup = 97% Total Cleanup = 61% Order = Re-checking Assembly = 73%
Puzzles = x6 Action = x10
Compile Time in minutes = 10+ Known Issues: - A couple missaligned textures upon compile - Slight lag in non-action areas - Areaportals here and there
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tmg
Quake 2 Mapping Club
Posts: 266
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Post by tmg on Jan 30, 2008 3:46:52 GMT -5
Hey mike...What you said to me about my map submission. Is that to say that YOU have modified it to have lava, or did you mean I should do it?
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Mikemc
Quake 2 Mapping Club
Reminiscing this & that & having such a good time
Posts: 344
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Post by Mikemc on Feb 19, 2008 21:00:12 GMT -5
The section you gave me was ~3x bigger than the limit so when I shrunk it down, it seemed funny to put a bridge over such a small pool of water. Plus the lava took care of the lighting . The original, with the water, looks awsome. - Mike
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tmg
Quake 2 Mapping Club
Posts: 266
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Post by tmg on Feb 20, 2008 21:57:08 GMT -5
heh, thanks mike. I always try to make the lighting accent the structure of the map and have concertrated on doing this in my maps lately as much as I can...I just gotta stop pressuring myself so much and get the maps out there!
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