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Post by MaRiNe [Q2C] on Oct 16, 2015 12:23:16 GMT -5
I've been mapping with Trenchbroom v2.0. Big thanks to Kitsune again for sending it to me. Aside from a few headaches here and there, I love how intuitive it is to use.
I use QuArK from time to time to identify leaks, though.
I can absolutely relate to the OCD thing as well. Even though my first map is technically done I'm already thinking about changing some stuff about it.
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Post by MaRiNe [Q2C] on Oct 14, 2015 18:28:23 GMT -5
I've actually been working on a Quake II unit myself, but so far I've only completed the first map. There'll be at least one more and possibly another.
Glad to hear that I'm not the only one! I loved your Western Pipeline and Nuclear Water Facility levels, and I'm definitely looking forward to more.
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Post by MaRiNe [Q2C] on Oct 5, 2015 19:50:47 GMT -5
So I've been working on a new Q2 SP level that is close to completion and I'm now ironing out the details. One thing that bugs me that I can't seem to fix is the following lighting "effect" that sometimes occurs when I have a light source slightly sticking out: How do I prevent this from happening? I imagine it's related to the player clip brushes I have on either side, but I need those in the level: i.imgur.com/r197ICY.jpgThank you in advance! I use Trenchbroom v2.0, QBSP3, QVIS3 and QRAD3.
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Post by MaRiNe [Q2C] on Oct 5, 2015 19:20:17 GMT -5
It's not like they ever actually used it in their maps. I reckon you can find a lot of scrapped ideas in every game if you dig deep enough in its files.
That said, what you've managed to do with the conveyors sounds intiguing. Are you working on a Q2 SP level?
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Post by MaRiNe [Q2C] on Sept 21, 2015 5:04:37 GMT -5
Thank you Kitsune, I received the file! I will now try it out and see whether I can do a small test map with brush entities, and then maybe go for a single player unit that I've been wanting to make.
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Post by MaRiNe [Q2C] on Sept 10, 2015 11:15:16 GMT -5
Thanks so much, Null! I've sent Kristian an e-mail and Kitsune a PM. I'd like to try out Trenchbroom V2 - I wasn't aware that there was a beta version of it.
That cheatsheet will also come in handy when I (hopefully) get my hands on Trenchbroom V2.
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Post by MaRiNe [Q2C] on Sept 3, 2015 17:03:40 GMT -5
So it's been a very long time since I've mapped, and when I did, I used Qoole v2.50. But since I can't get it to work anymore, I thought I'd change to Trenchbroom with the Q2 addon instead (big thanks to Null for that). However, I'm either forgetting the basics of mapping, or I just can't a brush entity to work in Trenchbroom. The menu gets stuck at "Create Brush Entity >" and doesn't let me add properties to any of the brushes. So I can't get even get the sky in my map to work! Any advice would be appreciated.
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Post by MaRiNe [Q2C] on Apr 14, 2015 5:13:57 GMT -5
Can I just say that I freaking love the use of sounds in this game? Excellent sound design there. Although the whole level is impressive, that's what stuck out in my mind most. Too many mappers forget to add sounds to their levels and I personally think it's an integral part of a Quake II map, so it's really a treat to see a level like this make such an extensive use of them. Great job on that, Jitspoe.
I love the layout of the map, too. Although unconventional, it very much works. The Quad Damage is perfectly placed.
What I'd do is make more indoor areas - that is, make the houses accessible. I'd also add a bit of a tunnel in the lake on the other side of the map (opposite the Quad Damage, that is) that leads to a powerful item of some sort to make it more rewarding to go in.
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Post by MaRiNe [Q2C] on Apr 14, 2015 5:05:48 GMT -5
I agree with Wizard that this is a map that's more suited for single player, I think. You could still introduce a single player or cooperative component to "Three Leveled Doom" and I'd play it - it would probably be really fun!
While I understand that you're going for a darker atmosphere, I do believe that the map's just a little too dark. Add more glowing crystals or lights to enhance the lighting in the area some, but don't necessarily make it as bright as a standard Quake II map.
I do approve of the choice of blue colors and blue lighting in the level, though. I think it looks very good, just add more of that.
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Post by MaRiNe [Q2C] on Apr 14, 2015 4:58:41 GMT -5
This was my personal favorite map of the contest. I love the aesthetic theme of the moon base and how creatively you've used stock textures in order to make it look more unique and alien. The moving textures are part of what sold it to me, but also the attention to detail (having those totem-like structures outside of the base, for example, as well as the rails). I enjoyed the different gameplay experience it offers compared to conventional Quake II levels as well, so it's even fun to play! The environment pic you've chosen also really fits with the overall look of the level.
My suggestion is to improve the rooms with the rails a bit and make them more interesting and detailed. Perhaps have them use the same texture theme(s) you used for the main open rooms, or maybe add windows on the walls there.
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Post by MaRiNe [Q2C] on Apr 1, 2015 18:54:44 GMT -5
I never understood the stigma with necroposting. If there's already a topic made about a subject you want to talk about, why not post in it instead of creating a new one? That way you can still keep all the relevant posts that were made in that topic.
I'll try out your map at some point, Devil. Glad to see that you've started to work on it again.
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Post by MaRiNe [Q2C] on Apr 1, 2015 10:44:51 GMT -5
Awesome news! Good job, Spirit! Thank you for creating a map that is well deserving of the title! But I have to say... "The cake is a lie"? Really? I was unaware we're still in 2007!
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Post by MaRiNe [Q2C] on Apr 1, 2015 5:18:43 GMT -5
Dang it Macanah, I'm so jealous that you now have the Burger King crown card! Congratulations, though!
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Post by MaRiNe [Q2C] on Mar 31, 2015 20:35:56 GMT -5
That was mean, Null! I was just about to go to bed when I saw the topic title and got all excited!
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Post by MaRiNe [Q2C] on Mar 30, 2015 4:50:59 GMT -5
Thank you for understanding.
At any rate, I've submitted my scoresheet.
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