yendor
Quake 2 Mapping Club
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Posts: 105
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Post by yendor on Sept 7, 2009 8:31:52 GMT -5
That was good times! Bummer I had to leave early...
I wonder if playing these maps in a real game changed any opinions...
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yendor
Quake 2 Mapping Club
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Posts: 105
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Post by yendor on Sept 7, 2009 8:29:00 GMT -5
I have indeed seen the Tsunami thingy. It makes mazes, not maps. They look pretty because they're generated from pre-fabs, but are simple 2-d mazes. Ben's maps are butt-ugly to look at, but are complete playable 3D levels with rooms, hallways, lifts and stairs, and items. The Ben algorithm emphasized the substance of map generation algorithm, while the Tsunami project makes good looking but dead-simple mazes.
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yendor
Quake 2 Mapping Club
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Posts: 105
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Post by yendor on Sept 6, 2009 21:03:21 GMT -5
Ive been thinking of cool ideas for mapping contests, like a map in 100 brushes or less.
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yendor
Quake 2 Mapping Club
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Posts: 105
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Post by yendor on Sept 6, 2009 21:02:20 GMT -5
Thanks for the compliments! I use Qoole 2.5, so i didn't even try to get the verts on some of the branches to align properly. I did think of doing "The Hanging Tree" but that a little too dark for me. All the so-called evil monsters, dukes of Hell, sigils, creeping gods, and all that from Satan to Lavey, pales in the darkness of American History with regards to African slavery - by far the most brutal slavery ever put into practive in human history - I just couldn't go with the "Hanging Tree"... Never saw the 300 - that may have been my direction! Roman temples all up in a tree
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yendor
Quake 2 Mapping Club
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Posts: 105
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Post by yendor on Sept 6, 2009 20:56:48 GMT -5
Damn that's clean to the bone!
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yendor
Quake 2 Mapping Club
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Posts: 105
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Post by yendor on Sept 6, 2009 20:54:06 GMT -5
Thanks again, but no luck. It did draw flies though. Yeah, and those flies were having one killer deathmatch game!
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yendor
Quake 2 Mapping Club
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Posts: 105
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Post by yendor on Sept 6, 2009 11:26:45 GMT -5
After a quick first look, I thought the same thing as Spirit... that once you claim the upper area with the armors and railgun, you'd have it clinched. Playing it however, resulted in several very close matches between a friend and myself in 1v1 matches.
Love the ambient sounds! Creeeepy! Cold and dank atmosphere. Another flawless construction from Maric!
I think if Maric shit in the woods, that turd would be an awesome Quake map too!
Nice work man! I have to ask - what editor do you use?
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yendor
Quake 2 Mapping Club
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Posts: 105
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Post by yendor on Sept 6, 2009 11:20:06 GMT -5
This map has 'playability' ... but unlike Budweiser, it's actually great! Being in the imaging business, I can relate to the whole RGB thing. Certainly a map done in CMYK would have been obnoxious! My screen colors were much more vivid than the screenies above. Nice clean and simple playable level with very cool details and a smoov look! Brush work was indeed excellent, so subtle you have to look hard to see how good it really is.
Background score was cool too!
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yendor
Quake 2 Mapping Club
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Posts: 105
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Post by yendor on Sept 6, 2009 11:15:01 GMT -5
Spirit, what editor is THAT?!? Actually I'd call it Napkin-BSP... or just use the random map generator (Ben) that I wrote, which works great for sketching out little map ideas like this.... This only shows one horizontal level of the map... the raised platforms you mentioned are there (check out the MAP/BSP)... The resulting MAP and BSP: firelightgroups.com/rod/ArenaTest.MAPfirelightgroups.com/rod/ArenaTest.bspTook about 5 minutes to do - VERY clunky interface, but it does work and the maps don't leak Get Ben at firelightgroups.com/rod/Ben2.zip
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yendor
Quake 2 Mapping Club
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Posts: 105
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Post by yendor on Sept 5, 2009 23:47:18 GMT -5
Good standard fun! Love the missing tiles... again, I'm always in awe of how hard that is to do.
Cool "secret" for the mega health!
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yendor
Quake 2 Mapping Club
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Posts: 105
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Post by yendor on Sept 5, 2009 23:42:31 GMT -5
If I ever have a spaceshoip, I'm doin' it up like this!! But MY spaceship will have a windshield...LOL!
Would have been a good touch to make the woofer cones bump in and out! Love the engine room! 4-cylinders! Love the way the cylinders were almost perfectly timed to the bumpin' beat - nice touch! Great little beat behind it all too!
I love a good rail map - but it should have grenades...
Some serious texture work - the scale of the undertaking astounds me!
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yendor
Quake 2 Mapping Club
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Posts: 105
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Post by yendor on Sept 5, 2009 23:37:57 GMT -5
I thought this one kicked ass. I am a fan of the whole floating-in-space thing, and also of natural rocky areas in maps. This one had them both. Very fun to jump around on, and was a blast to play! I'll have to remember to put more twirly things in my maps Never did see the ladders from the water, but got out OK. Just barely noticed the ladder up the column to the Invulnerability.
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yendor
Quake 2 Mapping Club
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Posts: 105
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Post by yendor on Sept 5, 2009 23:32:28 GMT -5
This was fun to play, if a bit monotonous to look at. If this is your first map - you have some killer chops, Mr Sandwich. What editor did you use, because I know this would be a bitch in Qoole!
It's a goody... I look forward to your future efforts!
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yendor
Quake 2 Mapping Club
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Posts: 105
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Post by yendor on Sept 5, 2009 23:26:51 GMT -5
This was a fun map. Just the right size for a leaisurely paced 1v1 match. It's got a certain feeling that for some reason, works. Feels like Counterstrike meets "Death is a Kandy Too" (Kndybas2.bsp). Fun, and I like the complex structures and loads of visual detail, but still easy to read. The missing cobbles are a nice touch - I've always been in impressed by the time and attention to detail evident in such things.
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yendor
Quake 2 Mapping Club
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Posts: 105
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Post by yendor on Sept 5, 2009 23:16:50 GMT -5
I'd have to have more than 1v1 on this one to make a playability judgment.
The statue of the beaked alien was weeeird, in a very cool Dr. Moreau kinda way. Driven by the strength and originality of that room, it's statue, and the cyclopean nature of the whole thing, it kept reminding me of something from a H.P. Lovecraft story. It's VERY reminiscent of the underground structures discovered in his story, "The Call of Cthulu," or the ruins found in "At The Mountains of Madness."
(...and everyone who plays any id product MUST read at least that much from Lovecraft!!).
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